Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Hat TrickView game page

Cast magic on a witch hat to save Jenny from Medusa's curse!
Submitted by Drezus (@BlueBurstGames) — 10 minutes, 55 seconds before the deadline
Add to collection

Play game

Hat Trick's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#31332.6713.778
Overall#31512.5143.556
Fun#32522.3573.333
Presentation#38292.2783.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is required to move an inanimate object by drawing spells instead of having direct control over a character.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I liked the movement mechanic but my one issue is the movement is just too slow (especially as a rock). It would also be nice if clicking on a circle would create a line you could connect to another circle as opposed to needing to hold down M1 and dragging it across the circles. Overall cool submission but could use a bit more polish!

(+1)

You said that you had no time for a tutorial but I understood every mechanic. It does not bother me that the art is like this if you are not an artist.

The only thing I did not like was how slow the movement felt. Since the very beginning I spammed spells to try to go faster.

Developer(+1)

Wow, I'm really grateful for that! I left the tutorial for last while developing but I still had the idea to convey every spell and challenge in a non-verbal manner. I do believe this makes for a more rewarding experience and makes players feel less dumbed-down. 

I guess the slow movement is a problem in this presentation since the original idea was to have rooms full of puzzles in a very Zelda-like level design. In this case, slow movements are preferred so you can adjust easier to hit switches or avoid pits, for instance. But in the end I had to rush a very basic level design and it ended looking like a very long corridor which doesn't match the hat's speed at all. Thanks for noticing and giving the feedback! 

Submitted(+1)

I really enjoyed the movement controls and the simple but visually appealing art style. I kinda got stuck when it told me to go right and turn to stone at once though...

Developer

I'm glad you enjoyed it even with that problem! 

The part you got stuck is trying to teach the action of turning to stone while floating. If you do it while high up in the air, you'll come crashing down, which is the only way to press floor switches (turning to stone while sitting in the floor doesn't give you the required force to press then). 

I guess I had a hard time to convey this idea just through glyphs. I planned on showing small images to make it clearer you have to be moving to work and make it more related to the action of pressing the switch, but I did the tutorial last with 30 mins left to submit, so I didn't had the chance to do it. 

Thanks for the feedback anyways!

Submitted(+1)

Was a pretty alright game. Took me a bit to figure out the how to cast spells properly on the right side window thing. Apart from that, good job :)

Developer(+1)

Thanks! I barely had any time for art, much less to do an actual good tutorial. Glad you enjoyed it regardless!