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A jam submission

Resounding ChaosView game page

Try to desperately keep a being of sound from overpowering your magical ritual!
Submitted by onlyasmalllizard — 15 minutes, 18 seconds before the deadline
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Resounding Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#32412.6293.364
Overall#47921.8482.364
Presentation#48791.7772.273
Fun#52791.3501.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game features a chaotic magical ritual - energy invariably building up over time, like a runaway nuclear reaction. What's more it takes a setup similar to traditional "avoidance" top down games and removes the ability to actually control any of the movement - instead relying on being able to pick out and manipulate small properties in a chaotic storm.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

I did not understand the mechanics after a few minutes of playing. The mouse movement speed was really low which is kinda frustrating. I did not have any control over anything so stopped playing after a few attempts.

Developer(+1)

Thanks for playing and for your feedback! Our challenge with feedback to the player was that the main signal of what is changing is aural cues, which we didn't quite get separated out from the rest of the sounds. We paired it with a colour change, but it might start too gradually.

Submitted

This game makes me go YES!

Developer

Thank you! I'm glad you enjoyed it :)

Submitted

Is promising but i did't understand it well

Fot next time you should give player more feedback of therr actions

Good luck!

Developer(+1)

Thanks for playing it! We are hoping to polish it once we're both more recovered from the jam, and improving information to the player is top of our list :)

Developer

Just to clarify, we used some pre-existing audio from open source resources, but also created some during the 48 hour time slot!