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Fireforce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3431 | 2.436 | 3.444 |
Fun | #3725 | 2.200 | 3.111 |
Originality | #3787 | 2.436 | 3.444 |
Overall | #3788 | 2.278 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control the fire, but you can control firefighters
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Updated version with some fixes for more, let's say, optimal experience: https://drive.google.com/file/d/1JOiwImSCbma-PDnvJLVIuni1BqkUbo8b/view :D
Sorry for accidentally submitting my comment three times, itch.io's interface is a bit problematic!
Haha, no problem, it's really valuable so let's just leave those here
Pretty original idea, however I think the firefighters should be allowed to extinguish after they have moved.
Managed to softlock it by pressing TAB after the third firefighter, camera kept going around circles in empty spaces.
Art was very good, but I think it could have used some music.
Overall, very promising!
Pretty original idea, however I think the firefighters should be allowed to extinguish after they have moved.
Managed to softlock it by pressing TAB after the third firefighter, camera kept going around circles in empty spaces.
Art was very good, but I think it could have used some music.
Overall, very promising!
Pretty original idea, however I think the firefighters should be allowed to extinguish after they have moved.
Managed to softlock it by pressing TAB after the third firefighter, camera kept going around circles in empty spaces.
Art was very good, but I think it could have used some music.
Overall, very promising!
Thank you for feedback DarkerBit. I really aprreciate that!
We were mostly testing ourselves doing something different cause usually we are diving into top down shooters on game jams. It was a great design experiment for us. It was also the very first GameJam for Agata (our art director) so kudos to her for making those assets.
I also think that we have some issues with balance right now but everything is tweakable, so maybe we will upload an updated build later alongside with bugfixing softlock.