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A jam submission

Reckless RacerView game page

This is a face-paced driving game in which you are out of control of you car's speed.
Submitted by Magicalbat — 1 hour, 2 minutes before the deadline
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Reckless Racer's page


CriteriaRankScore*Raw Score

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game your can is out of control(or you are out of control of the car) because you do not directly control the acceleration.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We created all audio during the game jam

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This was a lot of fun.  I love high speed racing games!  Great job.

Rewarding the player to put themselves in risky situations is something more games should do!

Had a lot of fun playing this one, just as others mentioned, it's a risk/reward situation when you get closer to the cars and earn more points the closer you get (maybe I didn't see this be the case) and also noticed that the faster you accelerate, less cars show up which makes it an even better experience when your car can't be controlled to be precise.

The only criticism is that it lags when accelerating way too fast (like around 1500 KM).


It felt great getting close to cars and having the points go up a whole lot. The sound effects make it super satisfying. An idea could be to make the car go into a skid when it gets hit. I feel like this could be a great mobile game with more polish! I also would love feedback on my own game so please check it out!


Fun stuff. I liked how getting close to the cars gives you more points - it makes it a risk / reward decision, rather simply 'dodge the cars'.

Good stuff. Only major complaint is that the music doesn't really seem fitting for a fast-paced racing game. Also, there's also some lag at the faster speeds, but overall impressions are that it's real fun to play.


Pretty cool! I thought the "blip" sound when cars passed by was very satisfying. I don't know if it was just me but I experienced some pretty significant slowdown and only got a few frames per second after a couple levels. Overall good job on the audio and art ^^


I think this is a very neat concept that could be expanded further! The song was nice, but I think too loud, as it became noticeably repetitive and a bit grating; however, lowering the volume could solve that easily. I noticed a bug where you can not take "damage" by sliding right or left when a you are about to get hit. I would love to see this expanded and polished more!


Thanks so much