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A jam submission

Melting PointView game page

Extinguish fires and cool down the cores to stop the reactor melting down!
Submitted by RZazzle — 18 minutes, 29 seconds before the deadline
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Melting Point's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9063.6113.611
Overall#11363.2783.278
Fun#11473.1673.167
Originality#14803.3333.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The nuclear reactor is Out of Control! fires are starting all over the place and also the player must fly around using the extinguisher which sends them out of control!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

A really fun game with a nice original concept! The game felt relatively polished considering it was made in 48 hours and I didn't see any issues with movement or physics which is really impressive! I feel like the game would have been better if there was more of an indicator to where the fires are but overall I really enjoyed playing it, great job!

Developer(+1)

Thanks for the feedback! Yeah indicators for where the fires were was definitely an issue we had while testing but didnt quite have time to fix. Thank you!

Submitted(+1)

A pretty fun game, and I like the direction this one has taken for the interpretation of a theme. Fire spreading out of control, for one, your fire extinguisher being strong enough to propel you into the sky, for two, and a nuclear reactor.  Just... a nuclear reactor. You're never controlling one of those. I liked the graphics and just overall aesthetic for this game, and the music was a nice choice. Good work!

Developer(+1)

Thank you for your feedback, We really appreciate it! Is there any improvements you'd make on any parts?

Submitted(+1)

No problem! And some further audio or visual indication of where a fire is starting could probably be useful - while the act of running back and forth between the different places definitely fits the vibe of the game, fire being silent (or quiet) pulls you out of the experience a little bit, and fires start so small that one can have started in the room you're in, but you don't see the initial particles before you left it. So audio for the fire, and maybe some kind of lighting effect happening in the area of fires (be it a red emergency light overhead or just more dramatic lighting blooming from the fire) would probably work nicely. Hope that's of some use to you!

Developer(+1)

Yeah definitely is useful, thank you! Fire indicators were definitely next on the agenda for features to add, I appreciate your feedback!

(+1)

Best game i've played so far. Was good fun!

Developer

Thanks a lot! I appreciate it!

Submitted(+1)

The hazmat dudes was cool.

Submitted(+1)

My PC can't run this beast, but it looks fun.

(+1)

Nice tutorial. Great stuff for the graphics. I survived 130 secs but its hard to do more because of two reasons : we are very slow when we walk and very slow when we propulse ourself, to much to really enjoy the good idea to prevent reactor to be "out of control". I Think we need to get propulse in chaotic way, faster and with bounce to be really fun and humoristic. Maybe this game needs other stuff to use the entire level and to bring variations

Developer(+1)

Thank you for your feedback. We really appreciate it! Yeah I can definitely see where you're coming from. Making it faster and more chaotic could definitely make it more fun :D