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Martin for Superintendent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4484 | 2.121 | 3.000 |
Fun | #4662 | 1.807 | 2.556 |
Overall | #5062 | 1.650 | 2.333 |
Presentation | #5125 | 1.571 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player lose various controls and ability to interact with game elements as they complete objectives
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
nice game it looks soo nice it also show the work you put in to it its very nice
Looks like you had some fun with this one! I like the attempt at world building. I got very confused though, after taking the third core I started bursting lightning and couldn't find the fourth one. After roaming around I eventually gave up. I felt like the level was just a bit too large and it's quite frustrating getting shot by an enemy that you can't see, even though I didn't really understand the consequences of losing the grey resource. Having a more elaborate UI could help players with processing your game and focus more on the experience that you wanted them to have.
Good luck!
Thanks for the feedback!
I was originally going to put in more furniture and larger enemies, but I ran out of time so it's just big empty rooms. There are definitely a lot of things I would have changed. Looking back, the enemy damage really should be increased and i-frames decreased. Also the enemy alertness was tuned purely for horizontal screen space instead of vertical. Next time I'll probably treat those two separately so enemies above you don't start shooting too early.