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Can't Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2767 | 2.524 | 2.524 |
Presentation | #3116 | 2.571 | 2.571 |
Overall | #3556 | 2.381 | 2.381 |
Originality | #4062 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can't move. The only thing they can do is shoot themself forward by their gun. This will decrease their movement and make them think carefully about where to go next.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Heck yeah, shoot to move! I like how bouncy you are once you shoot; there's no telling where you'll end up if your shot is strong. It kind of put me in mind of Getting Over It, since I kept bouncing around until I fell back to the beginning lmao. But yeah, like others have said, adding some sort of indicator showing how strong your shot will be would be very helpful.
Keep up the good work! =)
Very solid game! Bouncing around was very fun, though seemed a bit inconsistent. Only really needs some kind of visual charge indicator. Hope to see an after jam patch!
Cool game concept.
Some feedback at the start for holding the mouse would be nice, maybe a changeup effect or bar. The character sometimes bounces 3 times and sometimes lands instantly? Is this correct or a bug? It made the first level already very hard to beat
This is something that I can't get right. I wanted to make the player just bounce off it it gets hit left or right, the moment it touches the ground the bounciness should be canceled but in the end, I couldn't make it work. Thanks for playing the game.
Nice and frustrating! The charging mechanic could probably charge up a lil' bit faster.
Thanks for playing the game! You're right, I had a lot of complaints that the charge was too slow. I may upload a new version after the jam.
Cool little game. I would make it a bit easier to know at what force you will shoot.
I was inspired by the game Jump King and in that game, you had to memorize the force so it would make the game harder. This game is a raged-game. But maybe you're right, I should add an arrow to indicate where I will shoot.