the upgrades are funny
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Diminishing Returns's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #839 | 3.429 | 3.429 |
| Fun | #1095 | 3.190 | 3.190 |
| Originality | #1150 | 3.476 | 3.476 |
| Presentation | #1676 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You drive an out of the control hovercraft. The game gets progressively more out of the control with clever 'upgrades'
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Loved the music! It may have cost me an arm and a leg, but at least I got the job. The steering was very satisfying. Nice work :)!
This my favorite so far! Good graphics (for 48h at least), fun music and fun mechanics.
The intro text was funny but got tiring fast when I just wanted to play the game. Also, while using Unity's low quality mode as a mechanic was really clever, I feel like it was not a downgrade considering my computer was struggling with the FPS a little (I use a weak-ish laptop).
The descriptions of the "upgrades" don't quite fit well what they actually do, but the effects themselves are very well fitting and I love what they do in the game. "Vertical Orientation" makes me crazy.
Thanks play playing!
We never considered that the low res mode with actually make it run faster so that's good to know. Unfortunately when developing on a high end machine it's hard to test performance especially in a games jam.
The idea for the descriptions was just to give you a hint on what the 'upgrade' would be. It was just another layer in the 'out of control' theme. I find flip screen, low res, black and white, auto turn left / right and broken accelerator all layered together utterly impossible to play.
Love the controls and visuals! I didn't get to test the 'upgrades' unfortunately, as the game completely broke after the first level. Refreshing doesn't work - even the unity logo appears to move forwards before it disappears, and the menu screen is nowhere to be seen. I'll rate this properly if I can get it to work again.
Fun hovercraft mechanic that gets 'upgraded' on repeated plays. The course stays the same, but you see it through a different lens each time. Lots of replayability. A few bugs (the start button wasn't responding after a playthrough for me) but that was fixed with a re-load of the game.
Interesting how the core loop makes you choose what way you downgrade your craft, from vague descriptions that only hint at how you'll be affected. Upside down mode is brutal!
Fits the theme well too!







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