Nice idea, but the fact that I had to control the paddle and the beetle with the same input made it a bit frustrating, although fitting to the theme. Would be more manageable if the first shot was straight up, and I didn't know why it was going the direction it did.
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Pongeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #31 | 4.379 | 4.379 |
| Overall | #66 | 4.097 | 4.097 |
| Presentation | #89 | 4.379 | 4.379 |
| Fun | #219 | 3.816 | 3.816 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you need to multitask you can't fully control either of the player or the paddle
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Very fun and engaging concept. Cool visuals.
I happened to glitch the ball in some walls a couple of times though ;)
Amazing idea and aesthetic! I always like the concept of two games working together at the same time, and I think this way to tackle this was really creative! Great work and congratulations on doing so many levels! I hope you win and appear on the video! :D
Wow, really good game. A lot of polish in this. I appreciate that there are no lives and you just count deaths. That level of forgiveness matches the game somehow. Very good.
Awesome idea! And so well polished, really a great product! I hope that you continue to develop the idea after the jam, now is a bit too difficult to play.
The idea is pretty interesting, and the art and sound are nice as well. Though, in the third level the ball got glitched in a tile above a wall, because the guy dropped the ball. Why does the guy keep dropping the ball anyway? That does get a bit annoying.
The first 5 stars on everything game i played so far. Its a great game and really well executed. Would love to see more of your games.
Refined game, it feels incredibly polished - kudos! The amazing sound design and art assets lend themselves to a tight, focused gameplay loop that fits the jam theme. The first level took me the longest to complete (I made it ~7 levels in), the wall destroy mechanic could be a bit clearer! Had one bug where the ball got stuck in a wall but there was a menu option to reset the ball, awesome!
Overall, very impressed with the level design and gameplay. Keep killing it! (PS. the name is awesome)
Thanks! Great job, hope that you want to play it again after the post jam update. I agree, I will have indicators when you are close to something that can be interactive with. Also will try to put the player in a room with a normal door, then it might be more clear 😊 yes saw that some time in the testing phase, great that it could be used as a quick fix! My girlfriend is very happy now, she is the one that comes up with great names!
One of the best games I have played in this jam! Really clever idea :)





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