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A jam submission

The Beat is BossView game page

GMTK 2020 - The Beat is in control of when you move. Can you make it through the whole course?
Submitted by Agent_Jo — 2 hours, 7 minutes before the deadline
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The Beat is Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3334.0674.067
Overall#8303.4333.433
Originality#8413.6333.633
Fun#10083.2333.233

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't have control over when you move. It is out of your control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Great game, very impressed with execution, music, and visual style. Movement system felt a little off at times, It might be better that if the player is holding a movement key it would start moving them while stopped

Submitted(+1)

really beautyfull art 

Submitted(+1)

Dang, visualwise it's already really appealing but the gameplay is really original and fun. 

Submitted(+1)

Creative idea, though the beat is too slow, I literally did a rage quit on tutorial level on the first spike pit xD

Submitted(+1)

Really cool idea and graphics, but the infrequency of beats led to a lot of frustration for me. Cool stuff!

Submitted(+1)

great job! funny and beautiful game!

Submitted(+1)

This is excellent!

Submitted(+1)

I think this game would need a higher BPM for the music so you can make inputs more often, also the levels often doesnt quite fall in line with the beat, so you have to wait half or whole beats before you can continue

Submitted(+1)

This is a great concept! Its a very nice idea to tie in the theme to a rhythm runner. The particles and art style are really cool.

Submitted(+1)

Interesting game! I like it, but I think there's one problem holding it back: there's no feedback (that I noticed) if you mistime your inputs. Even though I know it isn't the case, it often feels like the game just isn't acknowledging my input, instead of me just having messed it up. Adding something like camera shake and an audio cue every time the player pressed a button at the wrong time would make the game feel way more responsive, and less frustrating too.

I'd also add additional feedback for other things, like when input *is* allowed. Maybe changing the color of the bottom middle reticle, and scaling it up a bit when a dot is inside of it? Stuff like that can go a really long way into making a game feel good to handle.

Other than that, the visuals are nice and interesting. The music is pretty solid too, especially for 48 hours. Good stuff :)