This game must be so easy to level design! Just throw some planets and mark where they pass… And yet it's so hard to solve! I'm stuck at level 5 :/
That's a very nice concept, very chaotic.
Criteria | Rank | Score* | Raw Score |
Originality | #432 | 3.861 | 3.861 |
Presentation | #579 | 3.833 | 3.833 |
Overall | #809 | 3.444 | 3.444 |
Fun | #1350 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game takes inspiration from chaos theory which is all about small changes having big consequences. As a result, it's very easy for things to get out of control and have wildly different outcomes.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
This game must be so easy to level design! Just throw some planets and mark where they pass… And yet it's so hard to solve! I'm stuck at level 5 :/
That's a very nice concept, very chaotic.
Very cool concept! I've been thinking about making a game around orbit mechanics for a while but I keep getting stuck on trying to make it intuitive for the player. This game serves very well as a tricky puzzle game!
Would love some easier levels at the start to get a better handle on the physics.
Very cool, thank you for submitting! I had a lot of difficulty understanding how my changes would effect the outcome, and it seemed I had to use trial and error at all times. The visuals are beautiful, but the collision sound is terrible haha, I hated losing exclusively for that reason. With the sound off, adjusting the planets and sending them off was a lot more pleasant. Also, consider changing the swap button from Tab to something a little easier to hit in standard WASD formation, like Spacebar or E.
Overall, very nice submission! Hope you had fun, good luck!
Really interesting concept. The art are perfect the way they are and a really minimalist ambience music would have been the cherry on the cake. The game might benefit from more easy level and a little hint system (that could help place one sphere for example).
Some other idea would be a win screen for each level where the sphere still move a while in the background.
Overall a pretty great concept, had a great times playing it!
This is such an interesting concept, and the visuals and sound effects are really nice! The puzzles are difficult to solve without a lot of experimentation, but seeing the past few attempts really helps. It's also fun just to watch how things play out, even without the puzzle aspects.
This is really polished.
The puzzles were more trial and error than I personally like, but I think that was unavoidable given the subject matter.
I was confused about why you didn't use the mouse for input at first, but I realize now that grid based controls prevented positioning from being too frustrating.
Wow. Very neat game, and great application of the three-body problem. I played around with it for longer than I'd like to admit. Great application of the theme, too. Nice work!
A really challenging game. The puzzles are well tuned for a game jam and I got into it quickly. Good job!
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