Play Wheel Turret
GMTK JAM 2020 - WHEEL TURRET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #62 | 4.414 | 4.414 |
Overall | #800 | 3.448 | 3.448 |
Fun | #929 | 3.276 | 3.276 |
Originality | #1919 | 3.138 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The turret continuously fires and you must guide it only by rotation. You must get it through the levels so it can be declared safe to control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Fun idea. I appreciate the fact that you can change the fire rate. The game has some good humor. Well done :)
I love the presentation and the humour!
This is really fun to play, and the theme, menu and 'story' is quite quirky and humorous. A well made game. Awesome job!
I really like the presentation, from the title screen to the "restart" screen! The humor in the game is really nice!
However it feels really weird to control. I couldn't get past the 4th level. And since bullets are not that useful, in the end it felt more like having reversed controls and a terrible inertia. :/
But at least the game is quite polished, and "shoot to move" sure reminds me the first JMTK jam! :P Maybe tweaking the physics a bit could make the game more enjoyable to control? I don't think there's a lot missing for it to be great, given that it only has one main issue. :)
Yeah I think I could have added more of a bounce when you hit walls as you get stuck on them easy. Thanks for playing / feedback!
I've seen shoot to move games before, but this one had a sense of humour and was very fun. I enjoyed it!
It is actually really very satisfying when you finish an level. Nice job!
Game seems neat, but I found it too hard to control and couldn't beat the second level.
Good Game
Nice couple of levels. Quickly got comfortable with the controls, but never used the faster fire rate.
Wow your art is really on point. Quite like the "lore" around the game well (the guy buying the turret) and how it ties the menus together.
No one would argue that shoot to move hasn't been done before, but it's well done, polished, and proves that quality presentation can have a massive impact on the end result.
love it