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A jam submission

MeltdownView game page

Submitted by Zortog — 2 hours, 52 minutes before the deadline
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Meltdown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2733.7523.752
Overall#4773.6503.650
Presentation#8813.6323.632
Originality#9813.5563.556

Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Emotional meltdown. Emotions are out of control and switches every so often, changing the mechanics how you play.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page
Submitted

Liked the game idea, fairly creative. I also liked the art in the game. Overall it was a good joband a good game.

Submitted

Really fun game , think the only problem for me is the large hitbox but it doesn t matter , music , action and art are Great :P -Ivory-

Submitted

Really funny game! Good job!

Submitted

Fun and quick game, it’s kinda hard to stay alive long. But it was simple and good, so congrats !

Submitted

Great game, im like the mechanics and music

Submitted

Great game, im like the mechanics and music

Submitted

Varied and fluid capacities. Interesting concept!

Submitted(+1)

Nice, the mood being 'out of control' was quite clever way of interpreting the theme!

Out of all four moods, I think the joy is the my favourite mood.. It feels great to dash through the books while emitting some fancy trails.

My little feedback is that it would be good to add some sort of indications before switching to next mood, especially on the 'joy' mood where you have to run into enemies but then you could sometimes switch to next mood while you're in middle of dashing through enemies & take some damage.
I know that's not quite realistic (y'know.. mood swings doesn't have any sort of convenient indications) but for the sake of gameplay, I think this would let the players to prepare & plan out their next strategy and make the gameplay more fair & interesting.

Submitted

Loved the cute expressions on the player!

Submitted

Pretty cool sound and smooth mechanics.

Submitted

If only I could have done the same to my books when I was in school. It was quite fun and I was not expecting it to be so enjoyable!

Submitted

I like the concept about emotions going out of control (Kinda similar to my game). It was a very fun game to play 

Submitted

The funnest I've had burning books!

Submitted

I like how it fits the theme.

Without a doubt, joy is the most powerful ability.

I think (probably?) it could benefit from a bit more balancing of the abilities. Anger seems strong but one click per kill can’t match just sprinting through 8 books at once.

Overall, clever and fun

Submitted

Best game so far, only thing I want is feedback for when i'm gonna change state because at the end of the happy state it's very easy to accidentally take damage. Changing state is like getting the big pills/circles in pacman but more satisfying and more often.

Submitted

The mood swings are very cool. And I really like how you have no control over what mood swing you have, yet you have control over using that mood swing to your advantag!

Submitted

Highly relatable! Loved it 😁

Submitted

Funny idea! Love the game concept and it really fits into the game!

Submitted

I have been caught off guard by the first enemy, not much time to react. Otherwise, it could be cool to add some kind of indicator for the change of weapon. I liked the dash, it was cool, great job !

Submitted

I can relate to this! Or my brain can.
Funny idea for a game and it waas certainly fun to play.

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page