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Dubgeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #112 | 4.016 | 4.016 |
| Presentation | #129 | 4.301 | 4.301 |
| Originality | #132 | 4.171 | 4.171 |
| Fun | #252 | 3.772 | 3.772 |
Ranked from 193 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game gets faster and your character becomes harder to control as the Madness gauge increases (whenever you are hit). You need to lose some control to get through most levels though.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This was pretty fun! I like the concept of having to take damage in order to increase speed for obstacles. I didn't feel like the most levels were optimized around this concept, though. They were just like normal platformer levels that required precision jumping which became neigh impossible after you started building damage. Then the only option became "guess I'll die". This could lead to frustrating situations. The line been out-of-control, but fun and out-of-control, but frustrating is hard line to walk. To me, levels that were built around speed were fun. Levels built around precision were very frustrating.
Wow this was so pretty and very fun!
Level 8 got me! Couldn't figure it out!
haha yeah, seems like 4, 8 and 12 are giving people trouble. Thanks a lot for playing!
Pretty fun, nice level design :D
Really fun game
I really like the art used in here. And the idea was really fun and creative. Getting hit from the sound, making the player less stable, I think it is a fantastic game, and I really enjoyed playing it. Maybe try to make hard level increase a bit slower, the player doesn't really have much time to get use to it and this way, level 4 is really hard. But the game is amazing and I love the animations :)
Thanks a lot for playing! I totally agree, there are some difficulty spikes on some precision-oriented levels, it takes some tries to get used to it.