Terrific little game, it feels really polished!
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Launch Day (GMTK 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #138 | 4.290 | 4.290 |
Fun | #461 | 3.594 | 3.594 |
Overall | #528 | 3.609 | 3.609 |
Originality | #1902 | 3.145 | 3.145 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The space shuttle get out of control from time to time
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
It would perfectly fit on a mobile platform. Everything is great, too bad it's not procedural. Awesome job 💪
The fact that the screen is non scalable, means that I can't play it on my medium sized laptop.
Simple but fun game. Art and music fit perfectly, easy to understand but can quickly crash the rocket. The lane lock is a good idea, mixed with the ability to slow down your thrust as you wish, it works fine. Main Con is that it becomes quickly repetitive, as it lacks a feeling of progression (even something simple).
The graphics are really cool and the game is awesome but a smoother transition in lanes would've been great.
Solid visuals and sound. If the shuttle had a smoother transition into each lane it would have been perfect, but hey, for 48 hours im not complaining really.
This one... is very well polished. I can barely believe everything, including the music, was made in 48 hours. I had fun!
The aesthetic is very pleasing. I like that you took the preexisting avoid-em-up genre and put a twist on it. My only thing is that the controls could've felt more fluid but that's just me nitpicking.
This is a fun little game that would do well on mobile! Dig the gain more fuel mechanic. I also dig the can't change lanes bit as well, but sometimes it leaves the player to have to guess which lane will be clear for long enough to fix the malfunction. Makes it hard to feel like once can "Git Gud" so to speak. Had fun with it :) Art/Music really meshes well. good job.
The music and art goes well with the game. Would love to see this game on mobile!
Like other people have said, I love the art and music! I found it kind of hard to react in time to incoming objects, so it ended up being more a matter of memorizing the order that you encounter objects in.
Love the way it looks! Gameplay wise I like the risk vs reward aspect of seeing where something is going to fall but not knowing if it'll be fuel or death coming for you, so you have the choice of waiting below the signal or playing it safe! My highscore was 14732 :)
Can I ask you? What is the name of the font that you used on the game? (It fits perfectly with the game)
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