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A jam submission

Keyboard DancerView game page

The game that turns your control scheme on its head! Don't lose control!
Submitted by Scolon (@ScolonDev) — 4 hours, 15 minutes before the deadline
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Keyboard Dancer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3794.0194.019
Overall#4913.6383.638
Fun#5483.5243.524
Originality#12873.4193.419

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game implements a mechanic in which the controls constantly change and the game world becomes more hectic as time goes on, with the controls changing faster and faster and the camera giving you a wonky perspective.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
(+1)

The polish in this one is incredible! Great responsiveness to everything happening on screen. I think the key changes make it a bit too difficult, but maybe the concept can be adapted to a similar idea. Great job though!

(+1)

This was fun, though I do wish the key changes weren't so drastic. But I love the mini games aspect

(+1)

This was fun, though I do wish the key changes weren't so drastic. But I love the mini games aspect

Submitted(+1)

My best score is 37 secondes, it took me a few tries to pass the 30 seconds mark.

I was a bit disadvanteged by the fact I'm on an azerty keyboard ^^

The visuals are nice, although I'm not a fan of the color cycling (at some point it was simply hard to see anything)

One thing I'de request is to not reset the audio on retry, since the death/retry loop is really short

Overall the game is good!

Submitted(+1)

Really fun! The way the controls change in this game make it really fun instead of frustrating; by how well communicated it is to the player (with the countdown, the massive signal on the top left corner, and the reminder of the current controls in the bottom left corner), and how gradual it is (one by one, instead of all of them in one go). The various minigames complement each other very nicely; some requiring mostly horizontal or vertical movement, to allow the player to make sure they get the controls right, at least for a bit! There's just so much good design here, and I really liked the art and the music, great job!

Submitted(+1)

Poor Slimy boi, really  fun and intense, really like that there is a countdown before the controls change, good job :D 

Submitted(+1)

The game is fun and tense, and the design is so cool.

Viewing comments 67 to 61 of 67 · Next page · Last page