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A jam submission

ObstacontrolView game page

An obstacle run game where you are in control of the obstacle, or are you....?
Submitted by zinGa - Elzinga Games (@ElzingaGames) — 3 hours, 44 minutes before the deadline
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Obstacontrol's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17343.1623.162
Fun#27232.5442.544
Overall#27552.6472.647
Originality#33752.5882.588

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Obstacontrol is an obstacle run game where you are in control of the obstacles, or are you....? The player's remote control gets broken in which all obstacles and objects behave differently.. Pass each obstacles and reach the end.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

The game is very beautiful, everything was very well implemented, however some things were not so clear, as for example that the remote was an interactive object, the controls also need to be improved, but it is a good game, I think it would be very polished, it would give to do something incredible!

Developer(+1)

Thanks for playing and rating my game also :D

Submitted(+1)

Very interesting concept, I don't know of very many 3D-platformers where you can't turn and look at the camera. The game could use some polish but given it is a game jam, that's completely understandable. I could see you doing a lot of other cool things with this concept. Good luck with future game development! Check out my game if you get a chance: https://itch.io/jam/gmtk-2020/rate/694820

Developer

Thanks! I was messing around with my levels and the Cinemachine camera. When I found not rotating the character and just one way forward a really nice touch. For exploration puzzle games this type of camera wouldn’t have worked.

Played and rated yours too! Check my comment xD

Submitted(+1)

Love the game! There's surely room for improvement, like the physics of the game are kind of weird, but that didn't ruin the overall experience. Good job!

(+1)

Love the look of this game, it's challenging, but it can use some work on the floating / drifting. When pressing forward and you are against an obstacle you won't fall of it which feels a bit off. 

With some finishing touch improvements this game is supercool, well done!

Developer

There is an updated Windows build downloadable on the game’s page. This will be also the new build publishes after the Jam is over and we can put it up on the website :) The movement is a better there.

Thanks for playing!

Developer

Found the problem being Input.GetAxis vs Input.GetAxisRaw.. Smoothing was being applied, that’s why it kept sliding/floating for a bit.. it’s fixed in the release after ratings are over ;)

Submitted(+1)

I like the world and character, the animations feel good too. I think the controls are a bit floaty so it gets hard to do precise jumps on small platforms.

I like the idea of the remote but I think it shouldn't say when to use it and instead have the player try out when it works. Maybe you could indicate it with the button turning red or something.

Good stuff though, I liked it!

Developer(+1)

Thanks for playing. Great suggestions.

Submitted(+1)

This is a comment I placed on the main page for this game:

Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!

Developer

Cool! Thanks :)

Submitted(+1)

Bit floaty, I like the assets (mostly because I use similar)... Nice job!

Submitted(+1)

the looks are great, but floaty controls and difficulty make it hard to enjoy.  great Job overall.

Submitted(+2)

Good job on the game! As previously mentioned the controls were a but floaty and the hitbox was a but awkward. When you're making a platformer (especially in 3D) precise controls are very very necessary. But you already idnetified what was wrong and im sure the next attempt will be leagues better! Well done!

Developer

Yes, thanks for playing. A fair bit of time got wasted on the controls sadly. Had so many level ideas.

Maybe next time in a team it will be easier to focus on specific parts of gameplay instead of everything :) Also learned some new stuff like hooking up the rig for animations. So a great experience overall

Submitted(+1)

Hi, nice viking game. the model are very good.

I found some small stuff if you like some feedback:

- i didn't see the remote control button at the start and i roamed like 30 seconds trying to understand what i needed to do ahahah

- the movable camera would be better for the platformer parts.

- i didn't get why if you touch the tomb stuff you fail and you have to do it again, but ok.

Good effort and well done :)

Submitted(+1)

It is not easy to make 3D platformer, and this one is okay for me.

Other than the control part,

the camera can be bring higher a little bit to get a more precise look of the character's standing point and landing point.

Also, an easy trick to make up for the control is making the platform larger so that it requires less precise control.

Submitted(+1)

The hitboxes seemed a bit broken, and the jump could be a bit more powerful. The character seemed to keep walking for a small bit after you stopped providing input

Submitted(+1)

Great to see another solo gamedev on here! It was a really cool idea, though the character control could use a bit more work. The graphical style was really nice too

Developer

Thanks! Also played and rated your game! (See my comment)

Submitted(+1)

Cool game, loved the presentation! Would join the others for the controls. There's potential for great platformer!

Submitted(+1)

I think visually the game is really great, the models you chose and your art direction jive really well together. With some snappier controls and more content this could make for a nice little platformer, and it's really impressive that you were able to pump out something 3d and playable in the short time you had!

Submitted (1 edit) (+1)

It look's interesting, but the controls are pretty bad, anyway, the simple fact that you succesfully finished a 3D game in 48 hours is great, so keep it up!

Developer (1 edit) (+1)

Thanks! Also played and rated your game!

Developer

Found the problem being Input.GetAxis vs Input.GetAxisRaw.. Smoothing was being applied, that’s why it kept sliding/floating for a bit.. it’s fixed in the release after ratings are over ;)

Submitted(+1)

Neat idea, but I think with a platformer, it's really important to have satisfying controls and movement. The floating and sliding made it pretty frustrating

Developer

Yeah, my choice of Force on rigidbody movement over direct control wasn’t the right choice for this. Thanks for the feedback

Developer

Found the problem being Input.GetAxis vs Input.GetAxisRaw.. Smoothing was being applied, that’s why it kept sliding/floating for a bit.. it’s fixed in the release after ratings are over ;)

(+1)

Seems interesting, but had lots of problems with controls. Super floaty so kept missing platforms, or got stuck on the edge of them. Sorry, really wanted to play - looks great.

Developer(+1)

Thanks for playing my game! I had a lot of trouble and reworking of the movement already took up most of my time. Maybe I should’ve gone for direct control of velocity instead of adding force :/ Next time I hope to get in a lot more levels

Developer(+1)

Found the problem being Input.GetAxis vs Input.GetAxisRaw.. Smoothing was being applied, that’s why it kept sliding/floating for a bit.. it’s fixed in the release after ratings are over ;)

Developer

Had a great time joining my first GMTK game jam. This was my second game jam, although this one was as a solo dev.

Next time I will definitely join a team.

Let me know what you thought of my “small” game!

Viewing comments 20 to 1 of 30 · Previous page · First page