Nice graphics. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Play game
Alt of Ctrl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #193 | 3.846 | 3.846 |
Originality | #260 | 4.000 | 4.000 |
Overall | #282 | 3.808 | 3.808 |
Presentation | #1045 | 3.538 | 3.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Besides the name of the game and inputs you have no control over robots outside your control zone.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Good mechanics, good puzzles, a tutorial and 16 levels!
What a great job for a game jam!
Wow, finished the whole game, simple mechanics, introduced one by one, but used in pretty good ways, and levels that challenge the player at all steps with increasing difficulty, I'll say this was pretty well done.
Added to my BestOfGMTKGameJam list. Hats off.
Really nice puzzle game with good level design.
The sphere of influence mechanic is really cool and the levels do make use of how it gets blocked. However, a lot of the puzzles require precise movement which is annoying(my game suffers from the same issue). On thing I do in my game is that I visually indicate objects that you can control. Perhaps you can make the robot sprites glow when they can be controlled. Otherwise, it is hard to know when I'm barely in range of the robot(which some puzzles require).
My game also has a very similar mechanic. I actually thought about using a sphere of influence around the player but ended up with a ray system for transferring controls to objects since it's much easier to code. If you don;t mind me asking, how are you checking if the sphere of influence is blocked by platforms?
Overall, great job!
Thank you! The sphere influence effect is a 2d pointlight and the blocking objects have 2d shadowcaster on them. The real check is made by doing a raycast in certain layers after a distance check for the robots on the scene to the mais character.
We wanted to put this feedback on the controlled robots, but we didn't had the time. Things got a little rushed at the end haha But when we can upload changes to the game after the jam we'll make this upgrade for sure. Thanks for the feedback :D
Great mechanics! I like the unique functions of the robots, and their models look great! I think it's better to make the player experiment with the robots to learn how they function instead of reading the tutorials.
Great mechanics - good job! really nice concept and feels right, do you have any other games too?
Nice job! The robot design was really nice and I enjoyed completing the levels with fun gameplay. :)
Original idea, with some basic mechanics but with some very good level design ... which makes it a great puzzle / platform game. It became quite challenging (in a good way) and I have no idea how many levels you did (quite a lot !), so I didn't finish but I enjoyed it.
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