Great game, I really enjoyed it! Would play a full release of this!
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RoboJack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #31 | 4.211 | 4.211 |
Overall | #141 | 3.982 | 3.982 |
Presentation | #312 | 4.088 | 4.088 |
Originality | #813 | 3.649 | 3.649 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Take control of multiple robots. Some robots cannot be controlled. you can only control one robot at at time. robots remember the last thing it did before you loose control over it
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Your art style is beautiful. Loved it! Your music is really good and kept me going!
I love the implementation of out of control. Holding down a button and then relinquishing control will make the robot continue to do that action! :D
All the puzzles were excellent, felt really thought out and awesome to solve.
This was one of my favorite games from the jam. I really can't think of any problems I had with it, besides that I wish there was more!
I really enjoy the music! The controls were very well polished, and the level design built up perfectly.
Beautifully polished game. Really enjoyed the game play. Not 100% sure on how it fit the theme, but it's so well done I didn't really notice until I was done playing. Can't wait to beat the final version of this (if I can ;)
Interesting take on the out of control theme! The double jumping is quite hard to pull off though! Feels like the physics get in the way of the puzzle at times.
Could use another button than the shift button as its too close to WASD and you're already using left hand for that.
Loved it! The mechanics and level design are amazing. And the feeling of the game aso!
I really like this one. Feels nicely polished and has a great concept. Nice work!
Great mechanic and execution! Very well thought puzzles and development of the idea. Outstanding game!
Very fun puzzle game with a lot of content considering the fact it was made in 48 hours! I really like how much depth you added to the game while teaching the player new things. The only thing I would recommend is making the power ups pickup automatically. It just feels quite awkward to have to stand over them and press shift. However, this is a very small detail and overall the game is great, amazing job!
I really like the game's pixel art and animations!
I think it could fit the theme in a better way, the dark coloured robots are out of control but that is just another way of saying they are enemies, maybe add a trap that makes light-coloured robots into dark ones and hence enemies. The concept could have been more original but the gameplay and level design as of now is also nice!
Nice Job!
well... the game is really well done, is super polished, super fun, the difficuly is tuned with extreme care, the pixel art is awersome, the music... was ok, but... BUT...
It lacks a tutorial... (for the special orbs, at least...) because i'm a big dummy and i didn't see the commands in the description, i spended much time than i should have to try to understand how to pick up and use the special orbs (ok, the game is fairly intuitive, so the majority of people dosen't even need one so the lack of it is forgivable... maybe do a thing where the tutorial pop up saying "press LShift to pick up Jump Orb" only if the player stand close to the orb without picking it for 10 seconds)
Hey, I really like your game :) it was easy enough for a platformer-fail-girl like myself to play through without too much torturous sads, and I really liked how intuitive the gameplay was! I could suggest adding some music (togglable), but the sound effects are super cute!
Really solid one - didn't feel too out of control but I understand the connection to the theme either way. Congrats on the submission!
Great visuals, audio, and very challenging gameplay that also fit the theme
Great Mechanic. I still don't know how to pass 2 levels in the game. Great level design. Very clever.
Beautiful art.
The mechanics are clearly explained through level design. Making units stack on top of each other without bugs is not trivial, so good job.
The puzzles are inventive. I liked that there is very little superficial complexity there: almost every element is part of the solution idea.
Awesome!
Wow, this is a really polished little puzzle-platformer! The fact that this was made in only 48 hours is really, really impressive! It has neat mechanics and puzzles too, and a few of them had me scratching my head for a minute (although I'm really bad at puzzle games lol)
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