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A jam submission

It's me.View game page

A game about losing your memory.
Submitted by Adrian Clayton — 1 day, 19 hours before the deadline
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It's me.'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4833.8293.829
Overall#11783.2683.268
Fun#20772.7802.780
Presentation#23752.8782.878

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is unable to choose dialogue options that coincide with their knowledge, and is stuck answering only with the player character's knowledge.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

That was really intense and very clever, the story was absolutely incredible! I would have liked to see it in a proper game engine but since I guess that you enjoy more story telling than coding you probably don't need to worry about that. Overall the game used the theme in a very clever way and was really deep and meaningful, the idea of the player playing someone who has lost their memory is really clever. Overall it was really well written and I thoroughly enjoyed playing, great job!

Developer

I'm glad you enjoyed the story! The engine thing is definitely something I would like to do, I'm currently teaching myself html and css and such to build a UI for a text adventure, so hopefully future projects will be that much better!

Submitted(+1)

Hoo dang that was a very deep story that tugged on the heart strings, nice job! I think the ending is quite abrupt, and whilst the idea of waiting real world seconds for someone to come back is cool, I had to just scroll through Twitter whilst those sections were going on, and as a fast reader I often finished the lines long before the next one appeared - it would be good to have a "speed reader" mode which halved the time between lines. Although saying that, it was a really good effect that sold the idea of someone "talking" to you directly.

Overall, great job! :)

Developer(+1)

I'm glad I was able to have an emotional effect with the game I made! The idea of scrolling through twitter or otherwise distracting yourself is actually something I thought about and intended as an option, that is a choice you are making, to occupy yourself until Riley comes back. The time between messages actually used to be 2 seconds, but quite a few people had trouble keeping up so I bumped it up to 3 and that seemed to work much better. Of course there are always gonna be people that find it too fast or too slow, but I thought it best to err on the side of leisurely as opposed to overwhelming. Thank you for the feedback!

Submitted(+1)

I love a game that plays with time and format. Excellent work! What tutorials do you recommend for learning how to make programs like this? I'd love to play around and try to jack your style make a game in this format.

Excellent work! Way to dive deep into the prompt and pull out a gem!

Developer(+1)

I'm glad that you found value in my game! This game is entirely coded in really, really basic C++, using Microsoft Visual Studio. I used incredibly simple things (console output, if statements, and waiting which I found by looking up). https://www.cplusplus.com/ and https://www.w3schools.com/cpp/ are both amazing resources if you want to look into it. Probably 90% of my time in this jam was spent on pure writing, which I just developed through practice and reading other things! To be honest, if you want to aspire to make something, I'm sure with some work you could put together something far better than what I made!

Submitted(+1)

It just put me in mind of the very first "game design" tutorial I ever did. It was a C# focused one, and it was all about making a very basic RPG combat mechanic, but that's really what cracked me open to digital game design. I've only ever used C# -- and really only in a Unity context -- but I would love to learn to do more with it. Thank you for making such a cool and inspirational game!

(+1)

Well done, this was a compelling story and I enjoyed working through it. I did feel the ending was quite abrupt and took me by surprise. It would have also been easier to read if there were a couple of spaces between the text and the edge of the screen. 

All in all this was an interesting story with a deep subject and you did it well. 

Developer

I'm glad my writing was able to create such an experience! I can see the bit about the ending, but I'm not sure I would change it unless something big came to me. The console scales to any resolution, meaning making the spaces would be essentially impossible, but if I were to make a GUI and such for it I would definitely make sure to neaten things up! Thank you for the feedback!

Submitted(+1)

I really liked this one, very good story! I guess every day represents a stage of grief, and about the waiting system, I don't think it's that bad! Outstanding game!

Developer(+1)

I'm glad you enjoyed! The stages of grief wasn't an intentional, explicit connection, I decided to focus on Riley's process of dealing with this, but I imagine my knowledge of the concept definitely influenced my understanding of that. I'm happy to hear the waiting didn't put you off!

Submitted (2 edits) (+1)

i love that someone else did a game on mental health like me o:

i've only seen a few games with this topic, so i'm glad to see it

the dialogue has a lot of life to it - really loved it

good job * _ * b

Developer (1 edit) (+1)

I'm glad the theme resonated with you! I'm am also beyond happy my writing was up to par, I tend to doubt myself a lot (heck, there were two updates the day of submission changing a single word each time), so that's definitely encouraging!

Submitted(+1)

yesss don't doubt yourself - keep it up * _ * b

Submitted(+1)

Nice take on the theme by using amnesia as a loss of control, The presentation could be better but to be fair, its not to play some more text-heavy games. Overall I had a nice experience playing this. awesome job :D

Developer

I'm glad you found value in what I made! Presentation is definitely something I would want to actually put work into if I was to make some sort of proper release of this, at the very least stop words from getting split between lines 😅

Submitted(+1)

Nice concept for the theme! I like how the game reacts to our choices!

I think the presentation could be improved but the time must have been an obstacle.. Though you can improve it in post-jam version..

Good Job!

Developer

I've definitely been considering a post-jam build, but I don't think I'd do one unless there are multiple changes that I feel change the experience notably 😅

Submitted(+1)

This was a nice take on the theme by making the character a memory-loss patient who cannot control the loss of his memory every day and their friend who cares for them alot and has to deal with it.

It's a nice story to watch unfold and see how Riley reacts each day. I managed to get through all five days without the game ending early which I hear can happen!

I will say though that I agree with some of the other commenters that I think the wait timers don't add to the experience at all and actually take away from it. I think there's more elegant ways to blend immersing the player with a feeling of helplessness rather than actually forcing them to wait. I actually think the story would work well enough on its own without the timer and would be better without them.

Developer

I'm glad you found quality in the concept! I definitely understand the controversy (for lack of a better term) over the waits, but they're not really meant to make you feel helpless. I put them in to have the player think about what is happening and, if they choose, to imagine Riley trying to collect themself. I definitely am still trying to think of perhaps a better way to do this, but taking them out completely I fear would give less weight (no pun intended) to Riley's words and reactions. You can't just skip through things, you have to let them chew through it.

Submitted(+1)

Nice simple console game, long time since I played those, always nice. Great job on the timing and pace of the game.

Noticed you said "limited coding skill" in earlier comments, this is a great start, especially getting the timing on messages and responses. There is also visual novel tools if you ever want to continue doing these types of stories without a huge investment.

Developer

I'm glad you enjoyed it! I have definitely considered looking into such tools, but I think in the end I'm going to focus on improving my skill with more versatile engines like Visual Studio and Unity.

Submitted(+1)

Nice game, fits the theme (and as previously said, the minimalism helps in that). I didn't mind waiting. It's part of the experience, so, congrats!

Developer

I'm glad you find value in it, and that the waiting didn't put you off!

Submitted(+1)

Nice story ! I like the idea of frustration due to the situation :)

Developer

I'm glad you liked it! That was certainly a big part of the intended experience, that you feel the frustration of wanting to remember but being unable to.

Submitted(+1)

Wow! Frustrating, fun, strange, dark, and completely on theme. Very nice job. The minimalism really highlights the complete lack of control.

Developer

I'm so glad you found enjoyment in my game! I definitely didn't expect people to find it fun. I like that you pointed out the minimalism, because that hadn't fully occured to me and was only partly intended. I have a very limited skill set when it comes to programming, so this is pure console output and if statements really. I chose this idea (I have a list of like hundreds of game ideas I've had over the years) because I realized I could pull it off with this limitation, but I didn't think of how it adds to the theme!

Submitted (1 edit) (+1)

The fun part for me was getting drawn in and absorbed into this universe that I could only see a sliver of. That process of engaging with your creation is something I find fun even if the story is not a happy one and the topic is uncomfortable.

Submitted (1 edit) (+1)

Hmmm... it was strange but... I liked it!!! Good Luck!

Developer

Thank you, and good luck to yourself! Your game is marvelous, and I like that we seem to have had somewhat similar interpretations of the theme!

Submitted

Yeah, we both took a creepy kind of approach... I like that! Haha!

Submitted(+1)

When i saw the plain text i thought it will be a boring game. The story was great and the theme of not having control came into the story and the choices. You as the player felt a controller of the human. One of the best dialogue games i played.

Developer

I'm so happy to hear you found value in my game! I definitely was hoping to create that feeling, so I'm glad that succeeded with you!

Submitted(+1)

I waited the first minute out of respect, got hooked afterward then was told to wait another 2 for any change. I stopped. I know the theme is out of control but keeping the narrative (the only thing the game has going for it) out of the player hands for this long is boring. I know its tough making all the dialogue options in command prompt given the amount of lines you've written (and I didn't even see al of them) but the waiting subtracted more than it added.

Developer(+1)

I debated a lot with the waits. Fun fact: they were originally 3 and 5 minutes respectively. In the end, after a lot of feedback, I got it down to people being willng to wait for about a minute, and I couldn't bring myself to bring it much lower. I left them in for the sake of their artistic value, the point largely being that you, like the player character, can't do anything but just sit and think or distract yourself.  This game is definitely not very competitive when it comes to participating in a game, but I've honestly just accepted that. I set out to create a meaningful experience, and I feel I've been able to do that, but in the end that's up to the players that are willing to wait it out ^-^

Submitted(+1)

I was drawn in to the story. I don't feel like there was much point to the dialogue options and the waiting times were kinda annoying but despite that I enjoyed reading along and I felt bad for Riley.

Developer

I'm very happy to hear I was able to create that empathy! There are certainly a few dialogue options that only lead to a difference of a line or two, those mainly exist for the sake of role-playing. If you are the kind to crack jokes or be silent and see what happens, those options are available to you ^-^

Submitted(+1)

Took me about 30 minutes, very long... But the concept is very cool, i like it, though I don't know if there are really any bad ending/more endings?

Submitted(+1)

I got one where he gave up... did you take another one?

Submitted(+1)

You mean Riley? He/She gave me a book, so I guess I got a good ending. Great to know there are multiple paths!

Developer

I'm glad you found value in my game! There are basically two endings, to pull back the curtains a little. If Riley loses hope, which happens by the use of discouraging dialogue options, they will give up, otherwise the game ends after the fifth day.

Submitted(+1)

I think this would've been great game where You are like Neo from matrix and You have a battle in a paragraph way. The character doesn't know what to do, or the answers to some things, and sometimes dies, but You do remember and can each time move forward. Just an idea;)

Submitted

"Riley will be gone for 60 seconds" then 120 :/- when the player has to wait for so long during jam like this, its very annoying, there are too many games to try, don't force player to just wait:/

Developer

I debated a lot with the waits. Fun fact: they were originally 3 and 5 minutes respectively. In the end, after a lot of feedback, I got it down to people being willng to wait for about a minute, and I couldn't bring myself to bring it much lower. I left them in for the sake of their artistic value, the point largely being that you, like the player character, can't do anything but just sit and think or distract yourself.  This game is definitely not very competitive when it comes to participating in a game, but I've honestly just accepted that. I set out to create a meaningful experience, and I feel I've been able to do that, but in the end that's up to the players that are willing to wait it out ^-^

Submitted(+1)

I get it, i'm a fan of 4:33, and I am also culprit of this problem in this jam... It's my first time starting in a jam when there are more than 20 people, its impossible to play all the games, but the people are willing. Some are spending 2 minutes entirely on one game, and move on. So when You ask to wait so long... I think there should be some cheat or something for it to run faster. I was actually looking at Your game in binary to see when it ends during gamepaly lol, and when I saw that its not too long I stayed to the end. Maybe You should just write in the description how long does it take to end the game?

Viewing comments 20 to 1 of 25 · Previous page · First page