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What platform did you make your game in?

A topic by BentTigerGames created Aug 06, 2019 Views: 496 Replies: 110
Viewing posts 1 to 43
Submitted

This is my first game jam so I don't know what the most used platforms are. I've seen a lot of Unity games so far, but I know Gamemaker well so I used that.

My game is called Broken Robot, and it's a puzzle platformer where you can only press each button once per level.

https://itch.io/jam/gmtk-2019/rate/462219

Submitted(+4)

Hey,

Godot team here ! Who else used Godot ?  :D

https://itch.io/jam/gmtk-2019/rate/462432

Submitted(-1)

I haven't actually heard of Godot before, how is it to use?

Submitted(+1)

It's similar to Unity (or so I heard, I never actually used Unity, only Godot :P), and it's pretty easy to create 2D and simple 3D games in it. It's also pretty hackable, thanks to its open source.

Submitted

I'm gonna check it out at some point.

Submitted(+2)

I used Godot too!

First time entering a jam and I'm pretty new to godot. Still I think I managed to pull together a whole bunch of stuff in those 48 hours and I think it's big part due to how Godot organizes everything with the Node structures.

godot team is love godot team is life
here is my game from my brother and I:

https://itch.io/jam/gmtk-2019/rate/462441#post-873112

Submitted

I've used processing.

My game is called Twisty Chess. It's like Chess, with a small twist that changes everything.

https://itch.io/jam/gmtk-2019/rate/459874

Submitted

I've used some processing before, also I saw your game earlier today.

Submitted

I might leave processing soon. I started programming in p5.js and then moved to java and processing.

I think I've played your game.

Submitted(+1)

I used Pico8 which I have found works best for me. I've tried unity and others but I always get stuck figuring out how the built in engine/graphics/animation works. Pico8 gives you a blank screen and you program all that in which has really helped me improve my understanding of the renderer and other pre-coded tools in the more advanced tools. I would highly recommend it for anyone trying to learn game design:https://www.lexaloffle.com/pico-8.php

Submitted

I've never used it before, I should give it a try. Thanks for the advice.

Not very original, but we used Unity for our Void (https://weslito.itch.io/void)

It may become handy to support potential new platforms. Also latest improvements from Unity 2019.2 concerning 2D games are quite awesome!

Submitted

I tried Unity a few years ago and it was a bit much for me, I should go back at some point though.

Submitted

I'm still using Unity 2018.2 😂😂😂

Submitted

Monogame and Tiled map editor, it's a C# framework meant to replace XNA after Microsoft discontinued it, while supporting non-Microsoft platforms (like Linux, Android, or Macs) as well.

It takes a bit more setup than Unity, but I think that's part of its charm, you feel like you really built the game from ground up.

Here's our game: https://itch.io/jam/gmtk-2019/rate/462587

Submitted

I thought your game was really good! Just left a review.

Submitted

I used Unreal 4. Mixture of C++ and Blueprints

My entry:

https://itch.io/jam/gmtk-2019/rate/462667

Submitted

That sounds quite difficult, have you been doing this for a while?

Submitted

Actually UE4 is very beginner friendly in my opinion. Easy to get something going quickly. However, yes, I do deal with game dev for a while 

Submitted

We used Unreal as well and made the game with almost entirely Blueprints: https://itch.io/jam/gmtk-2019/rate/460245

(1 edit)

Hello fellow jammers, we used Unity with C# for our game! If you're into spooky mansions, narrative-heavy games and light bulb management, you could check out our game, Tread Lightly
https://itch.io/jam/gmtk-2019/rate/461550



And don't forget to tell us what you think, we would greatly appreciate it :)

Submitted

I love the artwork on it, props to whoever did that.

We made our game with Unity 2019.2 using C#. The maps where made with Tiled Map editor, a program that let you use tile-sets really easy and thanks to a plugin for Unity, the integration was almos instantaneous, so we made a lot of maps hahahaha. The plugin is https://seanba.itch.io/supertiled2unity and it's really great, i really recomend it if you want to build a 2D game based on tiles, because the tile system built-in on Unity is still on preview.


If you want to give it a try to our game there it is : https://itch.io/jam/gmtk-2019/rate/461305 . Any feedback it's apreciated :D

Submitted

SDL2 (open-source cross-platform library that basically just covers the basic multimedia stuff from various OS's and drivers) with a custom layer on top for things like handling ini files and interfacing with libpng, as well as avoiding repetitive tasks like the core framerate loop. I use C++ in notepad (original, not +) for the actual game code. I then compile with the MinGW implementation of GCC (a compiler meant for linux, so MinGW is needed for it to work on windows). I enter in the commands manually in command prompt, usually by copying and pasting from a txt file where I stuck the commands I typically use. For things like map making and artwork, I just use whatever fits. Typically, PaintToolSai and MS-Paint as needed, with LMMS for music and occasional sfx. I've used Tiled before, and I liked it even despite the custom export format tools being terrible, but I also frequently just make up human-readable file formats on the fly and then copy and paste bits so that manual editing doesn't take too long.

So...I guess my platform is Microsoft Windows?

oh and my game: https://itch.io/jam/gmtk-2019/rate/460395

Submitted

Well that sounds like fun I guess?

Submitted

You're a hardcore man! I respect that.

Submitted (1 edit)

For my game (https://pev285.itch.io/bw) I used Unity, just because I know it better than Unreal (and I haven't used any other game engines). I think Unity is the most popular too. 


But speaking about platforms I thought it is more important what platform user will play on. I used Web build, because I think it's easier for a gamer just open a page and play. For small games of a jam it fits the best. Second the most popular platform here is Win, but you need to download, unzip and launch such a build. It is somehow more complex action. Besides my antivirus gets angry about some files I download from here.

Submitted

Yeah I wish I made mine for web and not download, I'll try that for next time.

Submitted

I bought RPG Maker VX Ace in a Humble Bundle years ago, and decided to give it a spin this weekend to make an RPG with only one weapon, one item, one level, etc. :D

Submitted

A couple of my friends use RPG Maker but I haven't gotten into it much yet. Your game sounds cool though, I should check it out.

Submitted

I used Phaser ( https://phaser.io/) to make my game: https://itch.io/jam/gmtk-2019/rate/461622

Submitted

I don't know Phaser, I should look at that.

Submitted

It's a javascript framework for making games. You can also use Typescript if you prefer. It's really easy to get started in and has a lot great features.

Submitted

I know a bit of Javascript so I might try to use that in the future.

Submitted

Mines made in Unity 2D!  I found it has the most tutorials on the web/YouTube.  So I've learned so much in the half a year I've been an indie dev hehe.

Check out my HD gample trailer!   Play and rate here: https://itch.io/jam/gmtk-2019/rate/461493

Submitted

I never thought to make a trailer for my game jam game. Yours was done really well. The game looks good!

Submitted

Thanks!  I find if you have a trailer you get more ratings as a DL game.  Because some people don't have time or like downloading, but if you have a trailer to watch they comment and rate atleast haha.  Of course need to show a lot of different gamaplay in it to help show many aspects of the game.

Submitted (1 edit)

Native Javascript ES6 with canvas, with p2.js for physics (that's one of the 4 physics engines available in phaser). Didn't need a level editor this time but when I do I use tiled. When I need a lot of sprites I like to use TexturePacker.

https://itch.io/jam/gmtk-2019/rate/462253

Submitted

Alright, that's cool. I think your game deserves points for the title alone.

Submitted

I used GDevelop, pretty unknown engine but fairly efficient for fast prototyping.

Submitted(+2)

We did our game in Godot Engine, under Linux!

Very nice editor :D

https://buendiagames.itch.io/the-only-man-and-the-sea

Submitted

I used Unity (not that original I know) but here it is : https://itch.io/jam/gmtk-2019/rate/463645

Submitted

I see nobody dabbles in Construct 2/3 here? Perfect little engine for game jams in my opinion. (And perfect for noobs like me T_T)

https://itch.io/jam/gmtk-2019/rate/463893


Submitted

Yeah I haven't seen anyone use it. It's cool how many different engines people are using in this.

Submitted

made my game in construct aswell!  https://itch.io/jam/gmtk-2019/rate/461846

Submitted (1 edit) (+1)

I used Godot so Godot team FTW.

I'm a total noob when it comes to coding but i found this engine to be very beginer friendly :)

here's my entry if you wanna see : https://itch.io/jam/gmtk-2019/rate/462410

Submitted

I am still pretty too so that is good to know.

I'll try to check it out in a minute.

Submitted(+1)

sure give it a shot it's worth it :) , and the way i learned with it is that i found a few good tutorials on youtube wich really helped understanding stuff step by step (although they seem to have changed a few things in the engine from older versions and some of the tutorials i found used that older version so this can be a bit confusing)

Submitted

Yep, pre-3.0 tutorials are not really compatible with the current engine, but you can still learn from them the general stuff.

Submitted(+1)

absolutely, and generally people in tutorial videos commented on how you can "Translate" some of what's explained to 3.0

Submitted

Oh, yes, not all heroes wear capes! :D

Submitted

Hi there! I made my game with Unity for this first jam, and I probably will stick with it because I'm finally getting used to it :)

My game is here: https://cenphon.itch.io/breakthrough

Submitted

I found it a lot when I first tried it, but I might go back to it again to try it.

Your game looks pretty cool!

Submitted

I used Unity, since it's pretty simple to have something quickly and it's the engine I know better so...

https://itch.io/jam/gmtk-2019/rate/462407


Submitted

I made mine in Javascript with canvas.  I might try Unity next year - it might hopefully cut out the time I spent doing collision and manually figuring out and inputting coordinates for boxes.  I also really like the Pico games because they always seem to look and sound really good, but once I learned that's assembly, that seems utterly brutal for a game jam, so I have some respect for the people that do that.

Submitted

Yeah I tried to use the easiest thing possible for the game jam, some of the people here are so talented. 

Submitted (2 edits)

This is also my first Game Jam, I've started others before but never ended. For this year's GMTK Jam I chose to work with an engine that I had never worked before but since the announcement caught my attention, GB Studio.

I've made a game called If, is an Gameboy RPG narrative based game. https://itch.io/jam/gmtk-2019/rate/461616

The development was really fun because Friday, day 1st, it was my first day opening the software. It was literally a blind journey.

Submitted

Wow so you figured out the program in the 48 hours to, that's impressive.

Submitted (1 edit)

The point is that it is not programming, there is logic, but there is no writing. GB Studio is a mix of Scretch, or any visual programming app, and RPG Maker. It was a lot of work to do a system status and a battle system in the game, but I manage to do it.




Submitted

Oh okay, that doesn't seem bad then. Is it restrictive by not having writing or does it work well?

Submitted (1 edit)

Yes, a lot, basic logic flows turned into colorful giant blocks.  It worked well enough, I would not recommend it to anyone to play medium or large game on it. But I would recommend just experimenting, for this case I think it is worth to know more.

Submitted

Sounds like it couldn't hurt to try if it is so simple. Something to add to my list of things to look at.

Submitted(+1)

https://itch.io/jam/gmtk-2019/rate/464172

Godot Engine team rulezzz!!!

Seriously, this engine is the best. I worked a bit with Unity, and I think Godot is just better. Have quite a few Godot games here as well, and that makes me happy. Godot is a baby engine, but it is growing very quickly. A testament to its quality, of course.

Submitted

Yeah a lot of people seem to be using Godot, I definitely want to look into it further.

Submitted(+1)

It's open source, so it's 100% free and with a huge community of contributors. From my experience, what can be done under 1 hour in Unity can be done in under 5 minutes in Godot. It is built around a smart node system that allows you to tackle problems from many different ways, very different than all other engines we have so far. It won't disappoint you.

Submitted

That's really cool. I might try to make a game in it sometime soon, thanks for the advice.

We used Unity, it's definitely a great place to start and allows you to make a lot of different things!

Our game is Einnsámr: The Lone Warrior, a game about preserving your soul in a hostile world. We'd love it if you tried the game out :) https://itch.io/jam/gmtk-2019/rate/463168?after=20#post-871093

If you do, leave a comment with a link to your game, and I'll be sure to play it!

Submitted

Yeah it seems quite popular.

I would, but I already played and rated. You rated mine earlier too.

Ah geez, sorry for being spammy! Yes I remember, yours was the robot that can only use each control once per level! I'm curious to hear if anyone used some niche, oddball engine for their game....

Submitted

Oh that's fine, I have been doing the same thing. I am too, which is why I was asking. Getting some interesting answers.

Yeah, I see quite a few Godot jammers on this thread, which I honestly hadn't heard of before.

Submitted

For my game Ride Share, I used HTML, CSS and vanilla JavaScript. I could have used unity to save a bit of time, but the game was so simple that I figured it didn't matter.

https://itch.io/jam/gmtk-2019/rate/461186

Submitted (1 edit)

I think that I was the only one making a game ( https://itch.io/jam/gmtk-2019/rate/461182 ) using the Arduino toolchain for the Arduboy ( https://arduboy.com ) portable console :-p

At least they have a great emulator (it even supports gamepads) that you can embed in html, so my game shows as HTML playable.

The language is C++, the screen is 128x64 monochromatic and you only get 32kb FLASH,  2.5k RAM and 1K EEPROM

Submitted

For sure the only one I've seen. That is so cool. How did you first get into it?

Submitted

I saw this post https://hackaday.com/2019/01/07/star-fox-comes-to-arduboy/ and I decided that this console would be great to work with a lot of limitations.

There are a lot of studies that show that creativity increase when you need to work with limitations.

Submitted

I made my game in Game Maker Studio 2   https://itch.io/jam/gmtk-2019/rate/461128



Submitted

Unity! Try puzzle-horror -> https://itch.io/jam/gmtk-2019/rate/462518

Submitted

I used Gamemaker Studio 2 for my puzzle game.

https://itch.io/jam/gmtk-2019/rate/461143

Submitted

I made mine in unity 2D (first time ever using it). Its a cute little black and white zelda style game. A lot of people say its got a lot of content and really polished for 24 hours!  Each weapon has only one hit, so you have to find a new one every time. It can get pretty intense swapping in and out of combat whilst enemies swarm around you! I hope you play and rate! Thx

https://itch.io/jam/gmtk-2019/rate/461619

Submitted

Hi fellow Game Maker user :) . I used Game Maker 2 for my puzzle game.

https://itch.io/jam/gmtk-2019/rate/463462

Submitted

Hey, any Löve2D guys here? I've built the game, my first take on a roguelike genre, using this lovely (pun intented) engine. Here it is: https://awkravchuk.itch.io/backpackless

Submitted

I've never heard of Löve2D before, how is it?

Submitted

It's quite good for the quick development of simple 2D projects, and it has a lot of community-driven extension libraries too, for instance this awesome library for cool shadows, or this one for the dungeon generation (I've used them both in my jam entry). The Lua programming language coupled to it can be hassle at times - for instance, its only compound data structure, a table, is very close to the damn PHP arrays, but otherwise its quite nice minimalistic language.

Submitted(+1)

Sounds cool, I will look at it more in detail some time soon.

Submitted

Doing a custom engine for my big game, but I tend to use Unity for jams since I'm so fast with it at this point. Would love to find the time to branch out to something like Godot or Pico-8 one day, tho!

Submitted

How are you making your custom engine? I'm currently working on a full scale game so I would love to see what others are doing?

Submitted

It's a C++ engine built on SDL like so many haha. But it's a good combo! So many good libraries in the C/C++ ecosystem to slap on (Bullet for physics for example). It certainly takes a long time tho, but I finally got started on the actual game earlier this year and it's going quite well! Now I'm developing the engine alongside the game as features are needed. c:

Submitted(+1)

That is super cool! Any tips on making a full game that you have? Mine isn't quite going as planned, but I guess you have to expect that.

Submitted

Thanks! Can only speak for myself, but it's been important to me to find something to work on that I'd genuinely like to play myself to stay motivated working on it. Even when I'm very excited it's a lot of hard work that's easy to burn out on!

Submitted

Yeah I have had some trouble staying motivated at times, but seeing progress is always so great.

Submitted

Yeah! One thing I do from time to time when I feel like I'm failing to be productive is to just go over my backlog over the last few months to see how much has actually happened~

Submitted(+1)

Yeah for sure. Good luck on the project!

Submitted

Thank you! Likewise to you in your own endeavours! c:

Submitted

We made our game in Unity! It's a puzzle game inspired by chess, where you control the knight only! Give it a try!

https://itch.io/jam/gmtk-2019/rate/462613



Submitted

I love the art style for it, that was one of the things I wish I did better on mine the most.

Submitted

Oh I would have never done it that way alone! My friend who's so good at drawing helped me out :)

Submitted

I'm only using open source software, since ages. For this jam, I used Godot Engine to make the game, GIMP for the graphics and Audacity for the sound, and I'm using Linux Mint as the operating system. I just love the open source community! :)

Here is my entry: https://itch.io/jam/gmtk-2019/rate/462640

And here is Mark playing with it: https://www.youtube.com/watch?v=B9BjmblVf08&feature=youtu.be&t=4337

Submitted

So many people are using Godot here I really need to check it out! I do know the rest obviously.

I'm so sad I missed the stream today! That's cool that you got feedback directly from Mark though.

Unity with C# here, it's new to me but I wasn't the programmer so we survived the 48 hours. I was shown some of the tools for building the world in our game and didn't find it too tricky to pick up.


https://itch.io/jam/gmtk-2019/rate/461633

Submitted

Did you do the art? Because it looks really good!

Unfortunately I have the artistic talent of a fork. I'll pass your compliments on to our artist!

Submitted

Notepad

Submitted

Can't get much simpler than that!

Submitted

We made our game in UE4. 

Had a lot of fun and used a mixture of BP and C++. 

The project source is available for download if anyone wants to pick it apart :)

https://itch.io/jam/gmtk-2019/rate/462790 

Submitted

I would have been too intimidated to make a 3D game so I commend you on that. 

Submitted

We may have bit off more than we could chew.
Usually we do the Ludum Dare jam which is 72 hours, so our scoping was a bit off this time around haha

Submitted

Well you got it done, so good job on that.

Submitted

We are also aboard the Unity bandwagon :P

https://itch.io/jam/gmtk-2019/rate/463231

Might get around to using something else at some point, but once you get used to something it's hard to change :P

Submitted

Game Maker Studio 1.4

Game: https://bloodpirat.itch.io/only-one-rectangle 

Rate: https://itch.io/jam/gmtk-2019/rate/460625

Submitted

Nice I'm also using Gamemaker 1.4!