Yep yep yep!
We used Godot! Me and my boyfriend are long time programmers but not in godotscript. Still had an easy time. We made Last Mag: Make it count. A game where there's many guns but only 1 magazine.
Made my first Godot game for this jam: https://pyrecraft.itch.io/mined-mind
Loved so many parts of the development in Godot! Coming from Unity, I could not believe my eyes when I hit play scene for the first time and the scene appeared in milliseconds. I also did a double take when I exported my project and it took less than a second to create all the executable assets. Unbelievable.
I used Godot for my game as well. Unfortunately my 2d particles caused the game to glitch pretty badly. After a little google search it seems like this might be a common issue for HTML5 builds. It also could be due to the fact that I don't know what I'm doing. Either way I just decided to removed them. Been trying to learn game making and the godot engine for the last couple weeks now. It's been fun.
Great to see so many Godot based games, look forward to trying them out! My game submission was made in Godot too :) I love Godot!!
One Click Sandwich Hero

I used Godot, I actually messed up and left my laptop at home, while house-sitting for my mum, but I was able to download Godot on their computer and make my game! I was amazed as the computer is pretty old!
The main thing I learnt from this Jam was how the yield function works and how to use it to make functions do things, so strange but so powerful!
To extent the list of Godot games: Here is my game, a 1D Sidescroller .
This is my first (completed) godot project. I learnt a ton about how to work with godot.
I am pleasantly surprised. The export to the web and windows was really easy and the web version works with chrome and firefox (edge just wont work). I am also surprised that my xbox controller just works in the web version embedded on the itch.io website (you can test it with my game ;) ).
Although at the end my game got kinda "hacky". As a result I had to publish the debug versions, because the release version would literally crash in the end boss fight.