Stylish. Really fun too! If you made the player move automatically you could have made a one button game too! Nice work!
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1D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #46 | 4.644 | 4.644 |
Overall | #371 | 3.932 | 3.932 |
Originality | #594 | 3.797 | 3.797 |
Design | #742 | 3.356 | 3.356 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you.
I though about making it a one button game. But I already done one and this time I wanted the player to have real control.
In one button games generally you loose measure, dexterity, coordination and precision skills. It would basically leave only perception, timing, risk taking and reflexes for my game. That's a bit underwhelming I think.
Clean and solid entry, and also very challenging at later levels, a bit to challenging for me ;D But nevertheless, well done!
Very clean. I also did a 1D puzzle game, but you did a good job at keeping it dead simple. Well done.
I love the interpretation of the theme. Not difficult game with a simple mechanic. Top notch art.
This was my first idea, but I couldn't figure how I would work with only one dimension. Glad someone smarter than me could work it out - and I love the result.
This was my runner up idea! i'm glad someone made it!
here is mine. https://newkryptonite.itch.io/the-lonly
Interesting game, got stuck on the final level until i decided to just go for it and flew through while tapping spacebar and it got me through no problem.
Must have managed to time the presses very well :D
Nice one, although it seemed a bit too hard for me) Props for sticking with the Jam's theme though!
Your game look a lot like mine! (https://itch.io/jam/gmtk-2019/rate/461964) I feel like it can use more gameplay elements;
fun game it fitts the theme come check out my 1D SHOOTER called
1Dshooter
Very nice for how minimalist it is. I think if you included a visible grid (or rather tick marks), it would be easier to interpret the enemy movement patterns, and where the safe spots are. That in turn could lead to the enemies having more complex cycles, and possibly other advanced mechanics.
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