Great feeling game but I had a bit of an issue controlling whether I want to reel in or shoot a new grapple. Sound design conveys what is happening really well.
Play game
Keepin it reel JAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #360 | 3.809 | 3.809 |
Overall | #944 | 3.426 | 3.426 |
Originality | #1083 | 3.298 | 3.298 |
Adherence to the Theme | #1317 | 3.170 | 3.170 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Sound design is perfect! magical! I swinged for like hours in the You win screen to just hear it.. swinging feels smooth and juicy. Liked red monochromatic style.. Nice game!
Absolutely adore the sound design! Once I got the hang of the controls it felt great to swing around, nice entry!
This is a nice game, I think with a bit more development you could have a solid idea on your hands. My biggest issue was not being able to see where to go or where I would be best to fire next. Sometimes my clicks would have me zipping up the line and directly into a nearby death wall which was annoying because I couldn't see the next spot to hit.
Regardless worth more development and could be a very interesting mobile or browser game.
Great addicting game. I could totally see people playing this on their phones. The checkpoint system is *mwah* perfecto.
This was a really challenging game but I loved it. It might have been better to have a dedicated button for reeling in. But besides that it is a wonderful game!
This is a fun game! Loved the parts where you need to keep the ball going was, it was really challenging.
this game is really awsome the hook mechanic feels great and the game is addicting.
but the only thing is that i can't really see were the theme "Only one" comes in to play.
if you are intrested you could come and try my game called 1d shooter
I like this good idea!But I don't know how "Only One" be embodied in the game.
Really satisfying movement here ! Even though the controls may seem a bit unintuitive at first, it gets really fun once you get used to them. I just wish there were some mechanics that could help diversify the gameplay a bit, like moving obstacles or platforms, but hey I know it's hard to implement stuff like that in less than 48 hours. Still, amazing work here ! Kepp it up !
Small nitpick with the controls - left click to grapple and right click to ungrapple is kind of awkward, and I would have preferred the much more common hold to grapple, release to ungrapple. But I otherwise found the game to be quite satisfying to play! The swing physics were very good, and I always felt like I was in full control of the ball.
Thank you for the feedback!
I've considered the controls you're suggesting during development, and I found that it left you with less control over the ball. The player has control over whether it's grappling or ungrappling, but also whether you are reeling yourself in, or dangling freely from the line, which is controlled by holding down or releasing left click.
Hey, this was cool! I can't complain about the mechanic since it was similar to mine xD
Not that I would, this was really well done! Especially the sound design :)
5/5!
Fun and intuitive! Also, I know Mark said this wasn't a jam about visuals and audio, but that is some neat sound design.
I got stuck at the end in an angle but it's a pretty nice game. Good job !
Fun game, I like the sound effect. It might be nice to have arrow showing where to go, and have the camera zoomed out a bit more. Cool game!
Leave a comment
Log in with itch.io to leave a comment.