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A jam submission

The Loneliest Star in the MilkywayView game page

Only one light, only one monster, only one hit
Submitted by Soleil Levant (@GoodOldLevant) — 1 hour, 51 minutes before the deadline
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The Loneliest Star in the Milkyway's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#11263.4003.400
Overall#13902.9332.933
Originality#14272.9002.900
Design#14932.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This project has a strong idea and direction! The bulk of your challenges were definitely in the technical area, especially in regards to collision and hit detection.

Lemme focus on thegood stuff first! This was your first project and it shows that you knew that, and inetlligently scoped your project to match! Guys, that's so much harder than you think. This isn't an exagerration, that's as much a part of game design as anything else. Good job! Your light system does what it needs to and keeps from being intrusive, making for a fairly intuitive system for movement and puzzles. 

Unsolicited advice incoming!
My experience with Unity 2D is pretty limited but it seems like your side to side movement was strong enough in the air to override your gravity a bit. For that, it might be good to override your movement speed with an "air steering" speed, where you have a different speed value for while you're in the air. Also consider experimenting with Rigidbody.MovePosition() instead of transform.Translate(), as the former works more within Unity's physics system, while the latter intentionally ignores it., sometimes causing issues. I also noticed some issues with colliders seeming to get stuck inside one another, particularly with movement accross flat ground. Without seeing your source code, my first guess would be you're putting your physics movements in Update() rather than FixedUpdate(). Fixed update runs in sync with Unity's physics engine, where as Update runs every frame, which can lead to a lot of clipping issue like this, when the Update() ticks are faster than the FixedUpdate() ticks.

Take that for what with a grain of salt, as I'm not super familiar with the differences between 3D and 2D Unity, but that's where I would start. I hope that was helpful, and I double hope to see more of your work next year!

Developer(+1)

Your unsolicited advice is very useful and well received! thank you very much.!

Submitted(+1)

I didn't get very far even though I tried like 6 times (i just suck) but it was a cute little retro game. Nice job!

It's not your fault! Our game has many bugs. Thanks for playing!

Submitted(+1)

I love the use of the light! It's cute, this game gives me a Zelda 2 Vibe!
Great job at producing this game in 48 hours! You did it!
I did come by the fact that I can double jump and stuff, was that intentional?

Check out our game if you haven't I would really appreciate it!
https://itch.io/jam/gmtk-2019/rate/461569
(-Amy)

Developer(+1)

Don' t call it a bug, call it a feature! Thanks for your review! I 'll check your game

Submitted(+2)

Cool style, graphics and music were great. The gameplay itself was a bit buggy, I managed to climb a wall then launch myself really high over most of the level. It was quite fun actually!

But don't worry about bugs, it's a game jam and everyone's game is riddled with bugs. It's the ideas that count. You've got something with potential here, clean it up and get it back out there! Nice work!

Developer

Hey! thanks for your review, glad you enjoyed it. I' ll check your game as well

Developer

I tried to play your ame, But I'm on linux, so I can't :'(

Submitted(+2)

Hey, I sent this on discord. Just posting it here for others to see too.

I thought the intro screen was very nice. Everything about the game looked really good. The art was great, I loved the art. 

The chiptune soundtrack was very nice too. I really enjoyed that, it fit the game's art very well. 

However, on the programming side of things, collision detection seemed pretty not-so-good. I was able to climb up walls, float over gaps by standing on top of the light, etc. I was also killed by enemies that were pretty far away from me too for reasons I didn't understand. I actually ended up glitching through a couple areas because I found it easier than dealing with enemies. In regards to level design, I wasn't really sure what the point of the game was or where to even go. I felt a bit lost, overall. 

Overall, I think what you all did was decent. Your art and soundtrack is awesome, I loved every bit of those two parts of the game. but the collision detection and level design could use a little more work I feel. however, you all worked together, and coordinated, and communicated as a team, and put something together in just 48 hours. which is a HUGE accomplishment. you should be proud of your work and use this as a learning experience. I hope you all keep making games together and get to work on a lot of other fun projects together in the future!

Developer(+1)

thank you very much for this feedback. This was the very first game all of u inside the team had ever done, and we gave it our everything. Your feedback is very valuable to us, we hope to keep improving so our next jam game is even more polished

(+1)

Thank you for the detailed feedback, we really appreciate it! We will make sure to learn from our mistakes to create something better next time!

(+2)

great funnn.,.,.

Thanks :D

Submitted(+3)

I think the controls need a little polish, but it's cute :)

(+1)

it's really amazing to see a character you've made in an actual game. i might be biased,  but i think this game deserves a solid 10/10   ^_^