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Intercom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.618 | 4.618 |
Originality | #20 | 4.676 | 4.676 |
Design | #23 | 4.471 | 4.471 |
Adherence to the Theme | #26 | 4.706 | 4.706 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very fun and hard game,i have fun playing with my friends
This game is beautiful.
Obviously not perfect, for example you don't understand that you have to assign different codes for different actions, and for the jump 3 touches are too many, I don't imagine how it could be after ...
But apart from that it's ... nice, I can't find other words to describe it. An original idea, well done, that captures you and above all makes you have fun.
I'm very sorry I didn't find this game before to review it in Game Jam.
But I'm glad I found it, so now I can follow you and play the full game, because you'll finish it ... right?
This was great. Loved that we had to come up with our own signals which significantly added to the experience. Totally wish you had more time as well, would've loved to see more.
Hey there, I played through your game in this video at 27:25
This is really clever. I enjoyed the puzzle design and the use of the intercom was clever as hell. I would love to see you put some more time into building out the puzzles and really polishing this up. This is the beginning of a really neat puzzle game.
Very interesting !
The fact that you create your own bleeps patterns really adds a lot to the immersion.
Very well done !
I love the concept of creating your own command patterns with the beeps. Really fun and I'd love to see more puzzles with this in the future.
I was surprised the character didn't react to "no" after "go" and I missed that because it's hard to get used to the character's running and falling speed.
It's a peculiar and fine idea, however, I struggled with controlling the character. It would be better if you made some kind of prebuilt commands with intercom as right now it's completely unintuitive.
I love this game
Coming up with your own signals feels very organic, and totally took me by (immersing!) surprise. The confusion over having accidentally made short-beep into yes was a lot more fun than it would've been otherwise, thanks to the signal being for a character who I'm communicating with (and can't amend the mistake with~!).
And the lightning parts are so intense when you've already gotten to know the character...mostly because he comes across as an actual character and not just a (calling him "faceless" would be in poor taste, so, uh) soulless wad of programming code.
Gotta say, you've got skills, man. Do good with them.
Hell, that was genius!
I love the fact that you let the player chose its own intercom inputs. It confused me at first, as I was wondering how I had to say yes and no. But when I understood that I had, in fact, decided their morse-like code, I was all like "OMG this is brilliant!".
Also, the fact that there is no menu, no title screen, no UI, etc. helps so much for the immersion! You're into the game in no time at all, just after launching the exe. And because there's no reminder of the current morse-like vocabulary on the screen, you're in constant stress, fearing for a mistake and trying to remember eveything.
Now, this game has just become my favorite GMTK 2019 entry.
Please let me know if you work further on this. I followed you to make sure I don't miss anything.
Wow. So happy to see your game in the top 3 despite your low amount of rating!
I hope you'll make it into Mark's video, now.
By far one of my favourite games this jam. It may be short, but the design and concept of this game carry it a long way, so even without the character or great art I would still have fun! Also, I loved that ending screen. Great job!