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A jam submission

One Minute One Life One HitView game page

Submitted by 2X0 — 3 hours, 3 minutes before the deadline
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One Minute One Life One Hit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5063.8033.803
Adherence to the Theme#5394.0824.082
Originality#5463.8373.837
Design#6263.4903.490

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 7 to 1 of 28 · Previous page · First page
Submitted(+1)

I had fun playing this and running around kicking everyone's butt with my power level. The only thing I wish it had was the enemy power level somewhere so i knew exactly how much more I needed. i know you told us in the beginning screen but I think it would be more clear with it in the level itself! Great game!

Submitted(+1)

This is nice. With a little more mechanical depth this could be better.

(+1)

Eu amei! 

Submitted(+2)

So, to explain the issue with this design, let me dip into the classic "aesthetics, dynamics, mechanics" model. Your mechanics (the actual code and what it does) work perfectly as a way to gate paths with the gates themselves as the keys, all of which need to be collected. Your platforming works perfectly. No problems there. However, your dynamics (how the mechanics interact and come together) are a puzzle game that, due to the time limit without a map of the level or any amount of preparation, requires pure trial and error. As such, you've captured the basic fun of bog-standard platformer movement (which is good if you're a beginner), then handed your player pointless repetition to use it for.

I don't know how long it took you to come up with the premise for this, but for future projects I recommend trying to plan out what a full unit of your game (such as 1 level) would be like to play, including what the actual skill you're challenging is.

Oh, and your aesthetics (how you express the dynamics and tie them into a thematic whole) are great. The humorous narrative framing was especially good.

Developer

Tks! Your review means a lot to us!!

(+3)

Wow, this game is from the balacobaco! Congrats

Submitted(+1)

Fun little game! It could have used a checkpoint after each level. But nice little idea good job! 

Submitted(+1)

Now, the right comment haha

I like the concept of killing enemies accordingly their strength. Only thing I think you could add is a label over the enemy showing his strenght. I couldn't remember all information given in the initial screen. Great game, I like the gameplay, it felt fluid for me. Congratulations!

Viewing comments 7 to 1 of 28 · Previous page · First page