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A jam submission

Exit the Soda(geon) - "One" Awesome GameView game page

This is one hard game! I dare you to beat this in 4 tries!
Submitted by Napat Saeung (@xvertrex) — 4 hours, 47 minutes before the deadline

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Exit the Soda(geon) - "One" Awesome Game's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5164.1004.100
Overall#10343.3333.333
Design#11612.9002.900
Originality#13373.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great concept even if the dancing mechanic seems a bit weird especially with wave 3 enemies still shooting sometimes. Other than that I learned never to trust your masked friend. ^^ 

Hmm. A promising start, but it was too frustrating for me to play for more than a few minutes.

  • It doesn't give enough time to react before something kills you: you should have more than a fraction of a second to evaluate the situation after starting the game or spawning a new wave of enemies before you're dead. Similarly, ONE-SODA tells you which way it's going but then just barely gives you time to get out of the way.
  • There's no audio feedback when you hit an enemy. The knockback alone isn't enough for me: I'd like to see a sound effect and maybe a white flash or something. Most limited-bullet games (the classic Asteroids, for instance) just don't let you shoot again when you run out of bullets. So they reward accuracy (if you miss, you're defenseless until your bullet dies). Your game is more friendly in that sense, but if you fire again before you hit the enemy, then nothing happens. So in the heat of the moment, it's hard to tell if you're hitting the enemy a lot of times or just firing at the air in front of them a lot. If there is only one sound, I'd prefer it to mean "you hit an enemy!" (which I'm often not sure of) instead of "you fired a shot!" (I know that. I just hit the button).
  • It's hard to tell where the hit-boxes are. Sometimes I got killed instantly, and sometimes I thought I should totally have died but I didn't. Particularly with ONE-SODA after the first three enemies: I couldn't tell if it was invulnerable a lot of the time or if I just wasn't shooting it in the right place.
  • It seemed like the enemies switched on a timer? Sometimes I'd kill one and then just be standing around with nothing to do for several seconds before another one activated, which was boring.

But I like the idea and with just a little more polish it could be a lot of fun.

--Josh (https://itch.io/jam/gmtk-2019/rate/460871)