Took me a try before figuring out what the concept was. After understanding you can only kill the "named" mob it worked well. Good take on the theme.
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One by One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #544 | 3.838 | 3.838 |
Overall | #551 | 3.765 | 3.765 |
Design | #599 | 3.529 | 3.529 |
Adherence to the Theme | #695 | 3.926 | 3.926 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I also made a twin-stick shooter, so it's great to see other people's interpretation of the theme, applied to the same genre. Yours is actually really clever.
Suggestions:
- Monsters with blurred words until they're too close.
- Synonyms.
- Mode where the match word switches rapidly.
I managed to get a double-kill.
Check our game! https://cerosware.itch.io/one-stick-shooter
As promissed here is my rating and feedback ;)
Nice graphics and sound effects.
The idea is nice, but:
- It is a little weird having to read all the names while focusing on dodging enemies and bullets
- The bullet shooters shoot a little too fast for my preference.
- The controls are a little like walking on ice.
- I caught myself running in circles fater all enemies have spawned to keep them in place which gets a little boring. We had a similar problem with our game (One Shot Gladiator) and wie solved it by having the enemies which teleport and shoot and also having to pick up the weapons which force you to make different moves. Maybe you could come up with a similar idea, but that is a general topic with top down shooters and a reason why I don't like them so much :D But I made one for this jam :D
- Why can I press R when the level is over. Had to replay a whole level because of my stupidity and not pressing F :D
- Maybe an indication would be good that enemies spawn, because I got killed a few times due to being too close to the edges.
I hope my feedback helps you. Not to confuse you with all the negative points, your game is good and got a good rating ;)
Pretty dark, with hard hitting themes for the ennemy names, yet quite enjoyable game, the mechanic to have only the currently named ennemy vulnerable really adds to the strategy !
The gamefeel is really good, movement is smooth and aiming is precise even while moving.
I encountered a bug just so you know (played the web gl version) when i arrived at the wave where ennemies started shooting all ran like normal until i got hit, the game froze.
Thats pretty much all i can say, appart from the bug its a solid entry, well done :)
A nice idea you have here. I like the use of having to target the correct enemy based on the word above them. It starts off rather easy but quickly gets overwhelming, which is fitting to the tone of the game. The graphics, music and sounds all fit together well and the controls are nice and tight. My only gripe is that when you have a bunch following you and you need one in particular, you pretty much just have to wait for them to come into view, which doesn't feel challenging, it's more just waiting for things to line up. Apart from that it's a fun and cool game :D nice work!
That was pretty hard! Cool idea to use words to single out the correct enemy (and quite depressing words too haha). I struggled pretty quickly by being overwhelmed so a way to maybe dodge or dash around might be nice, just something to get you away from the blob. Lots of interesting enemy types too. Very dark, but good, game :)
I noticed that if a new wave spawns, the next enemy to shoot tends to be from the next wave even if the previous wave still hasn't be eliminated. This seems backwards to me. I would suggest making the enemies keep track of either what wave number they are or just how long they've been on the screen, then weighting the random to favor enemies that spawned earlier.
Nice game, I really liked the music and the way the enemies worked! Shoot a certain enemy is a really cool concept that is sure to keep players actually immersed instead of just hitting the LMB!
Nice Game!
Man, the game was super dark. I enjoyed it! I really liked that when you shoot something, everything becomes literally lighter.
As others mentioned, the game really gets unfair after a kinda very short time (or am I bad at it?) The concept it really good, but I felt like I needed more tools to obey the strict rule of shooting only one target amidst a bunch of others. Dunno, something like a faster way of re-positioning, or maybe and attack that separates them so we can get a clearer shot?
This really has potential! Oh and neat sound design! Great job :)
You had me hooked, I felt really immersed! The atmosphere is amazing, and it's a really hard game. Really interesting switch-up with only being allowed to kill one enemy at a time, that's why I found myself doing so much more than in a normal top-down shooter: Strafing, trying to get the right enemy into aim.
it does start to get rather impossible after a certain amount of time though, which is why I think the targeted enemy having a bit more movement speed (so it would come out on top) would be nice ^^
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Hey, we also made a game! Check it out if you have a few minutes to spare! ^^
This game is very challenging (i would almost say it's hard). I think it would benefit from slower wave spawn rate. But overall it's a solid entry! Well done!
Playing this during the game-switching in your stream :P
I really like the core idea of the game, but as others already stated it gets almost impossible to hit the right enemy when there are like 20 others before it. Maybe the one bullet should have a knockback effect so you can push the wrong enemies away?
Great theme fitting idea. Also great symbolism for depression and anxiety about the world. Very coherent thematically and fun to play.
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