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Make the Cut!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #718 | 3.375 | 3.375 |
Overall | #1320 | 3.021 | 3.021 |
Adherence to the Theme | #1510 | 2.875 | 2.875 |
Originality | #1524 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've actually gotten some enjoyment out of speedrunning this. Because the bomb is fixed, I just memorized what I have to do. My PB so far is 0:22
I generally liked it. I agree with a lot of comments here, so I'll add something new. The reliance on color makes this game less colorblind friendly. It would be nice to add a secondary indicator to the wires to help colorblind people to be able to play easier.
Also, it feels like this game needs a randomizer for the bomb. That way I could get something out of replaying it.
this is real adrenalin, I think that i losf many lifes ..
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
A very good and intense game! Although I initially had some difficulties in understanding where I can cut the wires. And instructions for finding out the country by code should be somewhere else, because I found it only when I finished defusing.
We made a simillar looking game for the jam! Nice to see a concept twice but executed differently :D Sadly I can't open a .rar file
This is interesting, I would guess that it took a lot of inspiration from Keep Talking and Nobody Explodes. (If you haven't played it then definitely check it out.) Having it as a single player game makes an interesting different experience.
I found I was able to 'throw away' my lid which meant the game was unfinishable. I don't think every game should be holding your hand but to accidently nudge something aside that you need is frustrating, especially as I had noticed the numbers and was trying to place it where I could get to it later.
I also found it was difficult to read in places. I imagine that anyone with eyesight problems or dyslexia could find this impossible to play.
I found that the beebing noise, while I understand why it was there, was very annoying. The volume not turning it down was also frustration. It actually made me laugh a little but the game was uncomfortable to play. I can see why you might have chosen to include it to add a forboding tension.
The dial was swinging very fast and that caused me to fail a couple of times. It's a shame because this is the only place that co-ordination and dexterity are needed.
My biggest issue was with the map for the location of the bomb. I think it's really unfair and immersion breaking to have to come out of the game to look up the answer.
I hope that you go on to develop this further as it is a cool idea to have a 'Nobody Explodes' game without needing another player.
This here is a high-quality game jam submission! It's well-made, well-designed, and fun to play. If I had to give any constructive criticism, it'd be that the solution to the picture puzzle was maybe a little too easily overlooked, but on balance this is still superb as a 48 hour game.
Hey thanks for the comment! I really appreciate it.