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One Second Grounded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #2120 | 2.008 | 3.667 |
Originality | #2141 | 1.826 | 3.333 |
Overall | #2223 | 1.704 | 3.111 |
Design | #2287 | 1.278 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey congrats on releasing your first game here!
The concept of only being able to touch the floor for one second is relly neat, and nicely incorporated with your world/design/plot ("exploding bomb needs to find water").
I'd really like to see more levels that focus more on strategy then on platforming skill (also I suck at platforming on keyboards :p).
For example level 4 was the most interesting one to me, cause it didn't just offer one obvious route to the target, but two, so I had to decide which one to take (It was an easy choice once I noticed the two routes, but at first I stormed into the "maze-like" section without checking out the other route).
Introduce some new mechanics and use them creatively to make people question which route may be the fastest, and you got a real unique game right here! (For instance a level with two routes, one long one and a short one: The short one is narrow and does'nt allow for much airtime, but the long one features those little frog-guys that can carry you a big part of the way so you loose no energy on your way to the target).
There's a lot of potential here!
This is a windows game. Please mark it as a windows game.
My mistake! This is my first time ever uploading a game. Thanks for letting me know, and fixed.
That was fun. Charge mechanic if taking some time of getting used to but after that it was fun flying across the level