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A jam submission

MonoDashView game page

GMTK Jam 2019 submission (48h)
Submitted by ItsMaS — 7 hours, 37 minutes before the deadline
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MonoDash's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1874.0614.061
Overall#3543.9463.946
Adherence to the Theme#5004.1224.122
Originality#7423.6533.653

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Well, The screenshots said "BRUTAL GAMEPLAY", so I don't know why I was shocked. The game is really fun and polished but my heart will blow up if I am exposed to any more dose of frustration. I have no criticism for the game and I believe it does what it is meant to do perfectly. Excellent job.

I really don't know if i want to kiss or punch you, for my taste i would have done the learning curve much smoother and the hit with the super hard levels, but very very impressive overall lots of content simple but very well executed and lots of content

Submitted

Hey, it only took me half an hour to finish the last level! I gave my feedback while playing and recorded the whole thing. I'm currently uploading to YouTube and will post the video soon!

Developer

That's awesome, can't wait to see it!

Submitted

Finally done! Here you go! :)

Developer(+1)

First of all, I admire your dedication to finishing the game (an hour of gameplay is a lot of time for a single jam game), second I'd like to thank you for doing this. I believe watching someone else play your game with commentary is the best way to improve as a developer. Also thanks for all the kind words, I'm glad you liked it!

Submitted

I feel it's hard to rate a game without playing through it. It's really hard to tune difficulty, so I find in game jams a lot of the mechanics and content can be locked behind a really difficult early level, so it's a shame to rate it only because of that. And I agree, it's really important, and that's why I'm happy to do it :) Glad you liked it!

fun addicting hard. lol i sucked at it but i still enjoyed the chalenge

Submitted

There were not only a lot of great individual mechanics in there, but great combinations of them too. Managed to beat the game in 17 minutes. I think my heart stopped beating so I'm gonna go lie down now...

------

Hey, we made a GMTK game too. Check it out!

Submitted(+1)

very good game, i think the arrow is spinning a little too fast, but im also bad at almost every game.

Submitted

I really like the graphics. Visual effects made it much more enjoyable as well. Well done! :)

Submitted

This is quite the challenge! It is hard to control with precisio, but the graphics are so clean. Well done

Submitted

God damn hard, but super well made. The idea and execution was great. Plus, I like how you introduced new mechanics over the gameplay. Congrats!


By the way, my highscore: 00:18:45

Submitted (1 edit)

hard, and precision-oriented.

Difficulty curve well made

Made all the way till "the last level" (Hope it really is) because you made so many levels
(and well done with the wide array of obstacle types)

keeps the game fresh and keeps my sleeping time short

will keep my game on until i wake up

total sleep time stolen: 45 minutes (jk not really blaming you)


edit: you've got save game!?!?! nvm you got all my best wishes!

Submitted (2 edits)

I like the overall idea but think it needs better player feedback. Maybe that gradient that shows when you hold the spacebar could show more of an exact spot that you will stop like projected travel arc. Also maybe have it ping pong from 0 to full and back like some golf games do.

Submitted

Brutally hard, but well executed. Sometihng to keep the player playing maybe would've been good, but overall a really solid game.

Submitted

Brutal, in a good way. Might have been kinder to give safe walls at the start but hey, trial by fire~
Nice work!

Submitted

cool game. maybe make the game reset automatically so you dont have to press "r" all the time.  a fun alternative mode could be jump based. so not elapsed time but jumps needed to complete the level!

Game feel is great.

Submitted

This is really fun! I think my only critique is the tutorial, it was a little bit too much telling me how to do stuff instead of showing me how. I think just by telling the player how the movement works they will figure the rest out on their own just through experimentation. Great work though! This is a really fun mechanic with a lot of potential to get insanely difficult.

The movement feels super slick, great job!

very fun, great game feel

Submitted

Y E S

Submitted

this game was hard but it feels like it could be really satisfying if I got better!

Viewing comments 20 to 1 of 24 · Previous page · First page