Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

AcrossView game page

A one-dimensional video game.
Submitted by JohnGabrielUK (@JohnGabrielUK) — 2 hours, 5 minutes before the deadline
Add to collection

Play game

Across's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#474.6434.643
Overall#504.3814.381
Design#1374.1674.167
Originality#1554.3334.333

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

So elegant and smart!  Fantastic use of the theme, and the music was perfect.  Well done!

Here's my submission! : https://itch.io/jam/gmtk-2019/rate/462325

Submitted

It really amazes me, how people can do so much with so little. Good game that requires smarts and dexterity!

I like this game! Very simple and elegant. It could be a little nerve-racking at points (get it? cus points on a line? I'll leave), but the music was a great choice to help calm the player down. The music also helped emphasize this watch-and-wait nature of the game, a style that I appreciated and that I think helps this game stand out.

Also, uh, since no one else has mentioned it yet, I wonder if this was maybe inspired by the Lineland section of Flatland? 

Submitted

Very nice design and gameplay, I hope you'll decide make more levels some day!

Submitted

I did not expect such a simple concept to have this much potential!

I was honestly completely surprised when I started playing this game (in a good way).

The gradual introduction of powerups and mechanics really polished it quite nicely! Nice work!

------

Hey, we made a godot game too. Check it out!


Submitted

Really well executed.  You went for the route of a lot of constraints and made a great game, congrats!

A couple of things I noticed as constructive feedback; the power-up marks are a little hard to see and differentiate, perhaps using brighter colors would help. When changing the flow of time it would maybe make sense for obstacles to disappear completely if you can walk over them, I got mixed signals. In the last level you don't seem to need the ghost power up :b  

Would appreciate it if you could check out and rate our game, a top-down-shooter/puzzler hybrid where you can absorb only one bullet shot by an enemy of a specific type, and shoot it back. Bullets can bounce on walls and other enemies of a particular type so all levels can be beat with one shot  ;-)

Submitted

It's pretty hard to make a good truly one-dimensional game. But you've done it.

Submitted

I really love the music. It gave the piece a lot of ambiance and loneliness!

Submitted

Very nice design. Felt like it could do with a little forgiveness on the collision but otherwise very nice, simple aesthetic and a really nice idea.

Submitted (1 edit)

Very well done! Very smooth and relaxing gameplay, I like the mechanics, great job.

Submitted

An incredibly polished take on the one-dimension idea. Certainly the best I've seen of the jam so far. The levels feel challenging, and the aesthetic is wonderful. Good job!

Submitted

The jumpy movement makes it hard to follow the smoothly moving obstacles and also sometimes you have to wait too much. But other than that, cool simple mehcanics.

Submitted

Design is fantastic!
Really like your work

Submitted

Ok you managed to make an interesting game in one-dimension, you just nailed this game jam. On top of that, it's beautiful and relaxing. I've got nothing to say. Congrats!

Submitted

Best one dimension game so far for me ! Really like all the different little mecanics !
It's so relaxing, congratulation on the art and music !

(+1)

You nailed it bruv.

Great work! 
I like the take on the theme, I like the atmosphere with the music and the kind of material design :) 
So design is super cool! Great

The gameplay lacks of some actions, everything is a bit too slow, some enemies' patterns take too much. I like the powerups idea as well, you could have put some offensive powerups in the early stage. :) 

Anyway it's a 5/5 entry from a design-side. Bravo

Submitted

first of all, kudos on the great minimalist aesthetic!

this is the best take on the one-dimension idea i've seen so far this jam. one gripe i have is that the level design emphasizes waiting and memorization, which doesn't appeal to me so much. i also think the very rigid movement (no acceleration) isn't well suited to avoiding smoothly changing obstacles. that being said, i think you have a good design sense!

This is awesome...  I hope Mark see's this one. I found a glitch in the last stage... where you cant die but... great work

Submitted

Neat idea! Really polished + minimalist visuals, same with the music.

Viewing comments 20 to 1 of 26 · Previous page · First page