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Ka-Bob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #114 | 4.200 | 4.200 |
Overall | #332 | 3.975 | 3.975 |
Adherence to the Theme | #570 | 4.050 | 4.050 |
Originality | #720 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice CGA look! Congrats!
How the hell i missed it .... Its a gem...
superb art-style and awesome game-play... All the bets for the rest of the jam...share it more in community..
Kindly, try mine and rate it https://itch.io/jam/gmtk-2019/rate/431948
Nice puzzler. Cool Vaporwave art style. Good Level Design. I had to be really nitpicky to find some noteworthy flaws
If you want to, try our game: https://itch.io/jam/gmtk-2019/rate/462544
We would love to know your thoughts about it :)
Thanks for the cooking instructions! I'll try them at my next bbq.
For anyone who doesn't have time to play the game, recipe is as follows:
1: Bring oil to a low simmer over an open flame.
2: Add aromatics, stir regularly to avoid burning.
3: Hurl a javelin at speeds of 100km per hour though 3-4 sentient ingredients.
4: Season to taste.
Seriously though, this was great. Get some comical FX in there and you're dandy.
Would love to see the player character go flying too when impaled by a deflected shish-ka-bob.
I definitely shouldn't have tried to play this a 1:30am, because my brain didn't want to engage with some of these puzzles. Regardless, they were very well put together, and the stylistic choices made for the art and sound design were strangely nostalgic and also fit the objective quite well.
There were some obvious animations missing, however I can tell they were not intentional ommissions, just a victim of the 48 hour dev cycle.
The puzzles were very well designed, and the the theme of only being able to make one shot, did show through quite well, but adherence to the theme, could have been slightly better.
Interesting idea and clever mechanics. A different take on the "only one weapon" concept.
Here's a game I made with a friend, if you'd like to check it out:
https://risgrynsgrot.itch.io/the-one-spear
It's a 1v1 game with only one weapon. If you don't have 2 controllers and someone to play with, there is an optional build where the right player is an AI and you can alternatively use keyboard + mouse (found in comment section).
A really neat puzzle game with an interesting mechanic. Pretty fun Nice work!
For typing some feedback, i find the time between you do a mistake and the fail screen it's a bit large so sometimes you dont know if i fail or not. But excepto for that a great solid game :D
Preety good puzzle game. It has the potential.
Amazing art and clever puzzles mechanics, definitely worth checking out!
Rated yours as one of the best! Great puzzles, great mechanics. I really, really like this one. Had so much fun!
Haven't seen many puzzle games out of the jam theme. Well designed puzzles and mechanics at that, too, good job!
Nice graphics, cool puzzle game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Loved the kebab theme and how you folks executed this game! Puzzles were very fun and well designed, and I really liked the art style and soundtrack!
Took me some time to get used to the controls, I'd keep messing up the throws, but other than that I had a great time. Nice job!
The throwing mechanic was the hardest part... and you're not the first one to comment on it feeling a little weird. We wanted it to automatically throw in the right direction when you pushed space, but we also were trying to avoid people "accidentally" solving the puzzle by throwing the spear in a direction they didn't realize they could. Thanks for the feedback, and thanks for playing!
I think something as simple as making the character raise their arm and ready the throw when you press Spacebar would have gone a long way. I don't think the controls for it are bad, it's just a bit unintuitive. The visual feedback would be helpful.
The art is really cool but I wish there was some sort of death animation or feedback for when you die just to add to the game feel. I had the same idea at first for a puzzle where you have to line up all the enemies for one shot but you executed it better than I would have been able to. Good work!
Thanks for the review. Rated!
Yeah it was one of those to-do items that never got "to-do'd"
A great puzzle game! The only complaint I have is some weird kebab throwing controls. I love the theme, gameplay, and level design. Great work team!
We had a few ideas for the controls for the throwing. What we got for the jam isn't perfect, but we reworked it like 3 times before we ended up where it was. Thanks for playing!
Outstanding work for a 48 hour game jam with 3?+ people. The art was very stylish. The "one" same input for all characters reminds me of that puzzle in twilight princess but you took it in a new direction with the goal of lining the enemies and yourself up for "one" shot. I think it meshed really well together and the level design helped sell the idea. Especially skewering yourself with the pipes, Lol. I think the only weird mechanic was the characters can move to the same space is a lose condition but can't swap places because the destination is full when they check. It conflicts with itself a bit but it made for better manipulation for the puzzles so I'm not entirely complaining. Good job @bitDecayGames.
We actually have a team 7, believe it or not. 1 artist, usually 4 - 5 programmers, and 1 musician. It helps to have extra manpower, especially for art and music.
There were definitely a few edge cases we tried to clean up at the end of the jam. I wouldn't be surprised we missed a couple things.
Nice, maybe the colors would have chosen them different, but it's still beautiful.
Everything works, from the least to the restart, so great job for a game jam.
The idea of having only one bullet is not original, but it was very well done and it's fun to play the game, that's enough in my opinion.
The color palette is actually a variant of the CGA palette! Our artists wanted to try a restricted color palette and this is where we ended up.
The mechanic we actually were using as our "only one" inspiration was "only one input". All characters are controlled by your input. The skewer sort of came as a tag-on bonus theme as a way to end the puzzles. Thanks for playing!
I see some other games where you have to kill enemies with 1 shot, but the idea where they receive the same input is very challenging! I'm enjoying playing it! Also, the sprites are beautiful!
Thank you!. Yeah when we were crunching ideas, our process was to think of things you tend to have in abundance in "standard" games, and then start breaking things down. Single control input and single "shot" were the two main factors to the overall design.
Oh wow did you make all that art. It got hard pretty fast. Great job man!
Yeah, Originally I (as the artist) thought that restricting myself to 4 colors would improve my output of art. However the amount of dithering, and the sprite sizes required in order to sell the art, meant that there was no improved productivity :) It was a fun self implemented constraint through.
I think the puzzle feel was pretty good and the style of the graphics was pretty original. The single ka-bob is a decent idea for the theme but not my favorite. The feeling of moving around the level is a bit bad and I feel like the skewer being purple is a bit weird
Thanks for the feedback! We actually did the whole game in CGA palette (specifically the Black/White/Magenta/Cyan variant), so the skewer was going to have to be one of those colors in the end. :)