Loved the old school feel I got from it.
Not only that, but having the dungeon darkned was a really good touch.
I think this idea may turn into a full fledged game, focusing on the one item mechanic. Good job!
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #588 | 4.035 | 4.035 |
| Overall | #885 | 3.468 | 3.468 |
| Design | #889 | 3.193 | 3.193 |
| Originality | #1200 | 3.175 | 3.175 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Loved the old school feel I got from it.
Not only that, but having the dungeon darkned was a really good touch.
I think this idea may turn into a full fledged game, focusing on the one item mechanic. Good job!
Really hard old-school rouglike. It was fun to play after I've got the controls. Would love to see it expanded. I have a question. Is there any end game screen or something? I've killed all the enemies i think and nothing happend. Maybe I missed something but I'm pretty sure all enmies were dead.
Cool callback and great execution.
There have been a lot of one inventory slot games though.
You did execute it very well though!
Hey, great to find another person using Love2d. It is an interesting concept with only one inventory and the player have to juggle between each item. I would definitely prefer to have everything slightly bigger, some of the item are really small and hard to notice. Great job regardless, you managed to create a randomized dungeon during a game jam!
Fun way of looking back at the old roguelikes with such a huge liability like one "pocket" space. It is pretty hardcore and unforgiving, and I like that! This old-schoolysh style, however, can repel casual players, so beware of that. All things considered, I think that you can develop a good game out of it!
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