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A jam submission

Chick MagnetView game page

Platformer with no movement: Steal the egg while you still can!
Submitted by TimRuswick (@timruswick) — 10 minutes, 40 seconds before the deadline
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Chick Magnet's itch.io page

Results

CriteriaRankScore*Raw Score
Design#564.2354.235

Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

I really like the concept and it's well put together.  There are a few issues with controls that had issues though.  The magnet felt inconsistent.  Sometimes the magnet pulled strong, other times it pulled weakly and I couldn't figure out the reason.  If there was a power level the got depleated or it was split between objects on the level I couldn't tell; perhaps some player feed back could help.  

I'm going to admit I only made it past the first level, early in the second level I I got stuck at the second spike cannon.  I noticed that at the beginning of the first and second levels there was a tight difficult part right at the beginning, it may makes sense to put that tighter place later in the level once the user is used to the mechanics in place.

Submitted

The game id definitively well produced.  The idea is simple but well done. The physics is well balanced and the collisions are precise which is not always easy to do.

I like the details like the eyes that follow the player (why do both of them look so pissed, did they had a bas day or something?)

Correct me if I'm wrong but there is a cooldown on the magnet probably to avoid the player to keep the magnet on (not in the menu however). But it was really ambiguous when the cooldown was trigger because the sparkles on the magnet are still on even though the magnet is not anymore. That made the game harder IMO.

The first level is nice but the difficulty is raising a lot, in level 2 and 3 and it felt more punishing than challenging. This is a subtlety that is difficult to nail in 48 hours of course.

Well done for completing the game. It is a quite polished submission.

Submitted

Now that I understand the mechanic better; I think this is very good! Tim knows how to make a game and this proves it. Much like my entry, it's not the most original idea; (platformer without movement) but the execution is. Good job Tim! 

overall the game is good but need sound and more levels and a twist with it like make it where there is a level where the chicken is on the right wall of the screen not up

Submitted (1 edit)

I love this.  Great concept, and everything about it is smartly designed-- from the fact that it's an egg with a prolate sphere with that egg shape so it rests on two specific sides and needs to be angled a certain way to fit through dangerous areas... rather than just being a perfect sphere, to the very granular checkpointing between challenges, to the difficulty curve.

I legitimately felt myself improving and learning new techniques throughout as I played and didn't feel too discouraged when I failed.

I was going to suggest that the main character be a metallic chicken, but I only at the end noticed that the little guy behind the magnet was in fact a chicken.

Well done. Great work.

Was this made with Construct? 

Submitted

I've played a few platformers without direct control already but this one is executed quite well. It looks great and the sound is good too. The controls are a little strange as the magnet seems to lose power but there is no indicator for this. I would expect that if the magnet is able to attract the egg to the ceiling that it would also be able to keep it there. There is obviously some fluctuation in its pulling power but this makes controls a bit random at times. I found feathering the magnet was the best approach but still found some parts pretty frustrating, particularly the high-low-high-low saws in the narrow section of level 2. A plus for having checkpoints though.

oooo. Nice gameplay. Physics and controls are tight. The fact that you don't notice bad controls is a tribute to how much effort must've gone into calibrating this game. I didn't find the coins' function intuitive at first. Other than that, you've got a good base with which you can flesh this game out a bit more

Great mechanic - and very fun to play!  (I like having the simple mouse control).

Played to the end. A little difficult, but manageable. The save points before a puzzle is also nice. Thanks Tim for this nice gem of a game.

Made it to the end! It was pretty difficult at times. Good thing there are checkpoints.  For what it is and the time frame it was built in, this is a great little game. Thanks Tim!

Viewing comments 30 to 21 of 30 · Next page · Last page