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A jam submission

Stealth AcademyView game page

Submitted by Chango1611 (@chango1611) — 1 hour, 45 minutes before the deadline
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Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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We kept contemplating what makes a "stealth" game be a stealth game and we settled on the idea that was more of a feeling that you of not being caught rather than simply sneaking around so to see a game that removes that core feature that makes a stealth game that was an interesting concept. I found the "here's the proof" to be funny and a nice touch. 

Perhaps if the game offered a bigger mood of being in a stealth game such as: darker room, enemies carrying some sort of light source to have that "oh, no! someone is coming" feeling, and updating the sound to feel more sneaky like would greatly improve this game. I like the idea of removing the stress of being caught so long as it still feels like I need to stay hidden and I can because the surroundings allow me. ;) Keep it up!


Interesting game. The camera moves too much, and the movement is too slow I think. But I like the idea of how it shows "proof" at the end of the level if you get seen. That's kinda funny. Good job!

I liked how all of the guards were placed properly, and none of them felt "unfair". Maybe adding a quick restart button would benefit the experience. 


Also made a stealth game for this, jam. In comparison i think your game feels more like a stealth game and has more replay value. I aslo feel the game is really lacking in pollish in both assets, music and gameplay feel. My game had largely the same ideas behind it, but went in a totally diffrent direction and more or less became a pizzle game. If youre intrested, here;


Nice to see a change to a scoring/punishment system instead of a movement mechanic.  The photographic proof at the end is definitely needed.  I think it is much more telling of how you did instead of a letter grade, so nice inclusion there.  I think this game would also benefit from a timer, and maybe quicker movement.  Going fast to try and beat cycles, and having to wait until the end to find out if you made them or not seems compelling to me.


Thanks, i agree with you, a faster movement would do a better experience overall, maybe a time trial mode would add that extra you mention :)