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A jam submission

KHAMSINView game page

Contemplative bullet hell
Submitted by Temporarily Unnamed Collective (@tmpUnnamed) — 10 minutes, 49 seconds before the deadline
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KHAMSIN's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1973.6333.633

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Nice game with a gorgeous art style. However the gameplay itself is quick hard in my opinion but I still had a really fun time. Great job!

Submitted

This is an incredibly flashy game, I love the art style! Unfortunately, that flashiness comes at the cost of readability - between the screen shake, bloom, and the whole level tilting (sometimes obscuring what's in it), it's very hard to tell what's going on.

I'm also not quite sure how much the theme adds to the game - since your character is the only thing that really moves with the stage, you essentially do have direct control, just with a lot of inertia. 

Submitted

Wow really nice game with really nice executions. It looks amazing, there is tons of finely tunes details like the sand, physics objects etc. The music is chills and the sound effect really punchy. Really nicely done.

The level design really sold the game to me. Each now level was a small puzzle/challenge to figure out. These bit size gameplay bit create a really nice pacing in the game.

For a bullet hell however there is not so much bullet :) (well except at the final boss which I skipped... way too difficult) The bullets are sometimes difficult to see (in some levels with more geometry and in general a bit difficult to dodge.

Also the screenshake was turned up to eleven.

Really nice submission

Submitted (1 edit) (+1)

An amazing concept with  a really great execution, game feel is incredible but maybe way too much. Apart from the insane amount of screenshake which is way too disorientating, I was playing on a vibration enabled controller and the rumbles were way too much, everytime I died in the game, I get tasered by my controller. Also, personally I feel that the ball could roll a little slower, cus the tilting controls feels too sensitive and it's a bit difficult to maneuver through tight gaps

TLDR: Game feels great but you overdid it.

Submitted

Came for the laser, and stayed for the pyramid. The difficulty might ramp up a bit too much on that last level because the vast tonal shift. But both in their own rights are great concepts I quite enjoyed.

I love the idea, but the execution is so shaky. Literally. That purple pickup that shakes the screen is too disorienting, and having the ground tilt so much so quickly obstructs my view more. If more work is done, though, I think there's a great game here

Submitted

Feels like it could be a great mobile/touch game!

  • As mentioned the reflection in a sand gets in your eye sometimes
  • Screenshake made me fall off my chair maybe turn that down a little
  • Graphics are great!
  • Sound great!
  • Level design decent (tutorial is implicit)
  • Feels like perhaps more room to move around is needed on early levels? And some actions aren't easily tested without risk of dying in early levels

Cool though!

Submitted

Visually impressive, gameplay wise, I actually like the controls, however it's the level design I feel like could be improved, a few levels felt random to me (but when I did them I was at 20fps so prob would feel a lot better now that I fixed and can run it at 60fps), I'm not sure how much health has the boss though. But yeah, amazing art!

Submitted

The idea is cool but the tilting feels far to drastic and uncontrolable. The gameplay is there but it was a cool idea ( was using a joystick I wish it was a little easier to control.

Submitted

The bloom when you tilt down makes the level unseeable, cool idea and great art though

Submitted

Keyboard controls are not very usable but if you have a controller (or a flight stick...) it's awesome!

Submitted

Great game all around. Put a ton more time into level design and new mechanics and you have a hit.

Submitted

This game is beautiful until the screen starts shaking. And I think I agree that this doesn't really fit the genre, it is more of a ball rolling puzzle game with enemies than a bullet hell without precise controls. The boss is the only really bullet hell-y level.

Submitted

Don't get me wrong though, the levels leading up to the boss were really fun, but the boss was just frustrating.

Developer

We tried to explore 2 faces of what could be a ball rolling bullet hell, all the rooms before the boss are as much as careful planning as dexterity, some even letting you choose to complete the level in a peaceful way without even killing an enemy without consequences since we also decided to take the scoring out, going for a much more peaceful experience.
The boss on the other hand is pure dexterity and patience and we wanted it to feel like hitting a wall after all the peacefulness and really mean the end of an adventure.

Submitted(+1)

reading this, I feel like everything makes a lot more sense, I noticed the choice in certain levels and thought that was neat but wasn't sure if intended, well now I see it was and that's actually pretty awesome! Hopefully I'll get through the boss

Submitted

This is a fantastic game, and exceptionally well made given the time constraints!

In my opinion, it doesn't fit the theme well, though. As a Super Monkey Ball player, I don't see a significant difference between controlling a ball directly and controlling it via tilting the world.

Despite that, it was definitely a fun and well-made game!

Submitted

While the game looks STUNNING, I did not care for how the controls.

Maybe I am just bad (well, I am bad at it), but I think that most of the game didn't really fall near the bullet hell genre. The once exception is the pyramid boss, but given how poorly I am able to control my trajectory, I could not for the life of me dodge his attacks more than once after a fluke.

All of that being said,  I think the game is really unique and can be really fun if maybe you will slow down player acceleration just so that it would be easier to control, and maybe turn down a notch on the screen shake effects that make it hard to see what's going on.

Submitted

Visually stunning, great game and controls, also very fun! Would also like to see it on mobile! maybe using gyro?

Very well done. I don't normally rate games but this one really needed the boost. Super pretty to look at, very good level design and great ambient sound. I wasn't able to beat the boss as I have no clue whether the red balls or the laser even cause him any damage. Controlling a laser is a bit too jerky and in the level where I needed to use it to destroy the 4 spawners, I found it easier to just avoid their bullets rather than take the time to point the laser in their direction and get hit by a bullet anyway. Works great with WASD as well as PS4 controller. 

Submitted(+1)

beautiful! I love the concept. I had some trouble parsing what was happening sometimes (both because of the super intense screenshake and all the bloom), but that's a nitpick, especially in a game jam scenario. lovely stuff!

Pretty cool concept. Felt very natural to control and extremely responsive. The screen shake upon dying or hitting a crystal was a bit much however, and made me feel quite ill after a level or two...You could have probably done without it, or toned it down a little, with the level rocking being enough. Still, amazing effort in 48 hours, would like to see more.

very polished. nice make it a mobile game.

Viewing comments 20 to 1 of 25 · Previous page · First page