Cool idea with a lot of potential - you definitely have to change the way you play when you can only shoot or move at the same time, but it doesn't take long to master. Since you need a slightly different strategy for each enemy (when to run vs. when to stand and shoot), you could get some depth from adding some more enemy types and combining the different types together in waves.
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Zombie Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #377 | 3.137 | 3.137 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hmm, I could have sworn I've written a review for this game a few days back... maybe I forgot to press save. First of all, I love the semi-minimalist art style. The stop-and-go mechanics come more natural than they sound on paper, and the bullet splash and death animations feel very satisfying. The endless arena approach has its limits, though, and after a while I've fallen into a routine of just circling around backwards with a all enemies following around in a bunch, so more varied levels and enemy behaviors would definitely make me seek out a hypothetical post-jam update!
fun idea, stopping to shot makes it feel more tactical :) . At the start the camera getting bigger near edges of map made me think that there would also be a mechanic where you need to move to see enemies further from you, it would make the balance even more interesting.
The game is quite fun and the art and animation are impressive considering the limited time. However, the behavior of the enemies (moving straight towards you) would normally encourage crowd control tactics but the inherent design of the game makes this impossible. The mechanic is good, but it could use enemies to match it. Perhaps the shooting ones could stay a certain distance away from the player and the melee ones could wander towards the player less directly. But overall I had a genuinely good time playing your game. The concept definitely shows potential that you should expand on in the future.
Very solid game with an interesting twist on 'run and gun'. There were some very slight bugs with dying zombies still attacking/firing after they are disappearing. Bonus points for having a tutorial.
I think it's a good concept and well executed, but the range on the gun feels like it shouldn't be a thing. You already have zombies with ranged attacks to keep you from just sitting in a corner. Having to position yourself really close for melee enemies just seems like a way to make it artificially difficult.
Good game, shoot without move remembers me the first resident evil haha
Pretty smooth game! Although it does take skill to survive. You can certainly update this game to have upgrades and more enemy type and that will add more replayability. I may have found a dominant strategy but it still takes getting used to it to abuse it. All in all good design and adherence to the theme.
Not moving and shooting is a very good mechanic, I was surprised how much it added to the game. However I only really enjoy it when it is a one on one with a gun zombie. Otherwise you just have to kite the same as normal shooters just stopping in between.
Speaking of which, the moving faster diagonally kind of messes with the game as you have to always run into the corners to get any space between you and opponents.
I am not saying this because I think it is a bad game I just want to give honest feedback for you to think about if you take this further.
I would recommend.
Solid game. Not being able to move and shoot really mixed up how it would normally play. I wasn't too good at adapting to it.
I think the basics are there. With more interesting enemies and levels it could be really good.
I found it a odd that the camera zoomed in when you were in the middle of the stage. There didn't seem to be a good reason for it and you couldn't see much, I think I'd prefer it if the camera stayed zoomed out.
But nice game, good job!
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