@JonasZakostelsky, correct; but there are many different types of joints and many different ways of implementing those joints. As of yet, I only have experience with the Physics joints found in GameMaker though.
Physics huh ?! that explains the wacky movements x) smart move ! but Joints are also used by 2D skeleton rigs or am i wrong please tell me if I am wrong :)
@JonasZakostelsky, thanks for the comment. No I'm not using any skeleton system this is pure Physics World by using the revolute joints for.. well.. joints. :)
interesting seems like you worked with the skeleton systems ? :_!
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