The spaceship looks incredible. I almost felt like I was playing Star Fox on the SNES. Nice use of the music as well. And well done on making this in one week, especially by yourself.
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Speyz Obelisk Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #50 | 2.985 | 3.500 |
Use of Audio | #58 | 2.345 | 2.750 |
Overall | #65 | 2.558 | 3.000 |
Gameplay | #72 | 1.812 | 2.125 |
Innovation | #78 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Comments
I tried it out. I like the looks of your spaceship. Space is hard to make look interesting though. The controls were a little difficult to get use too. And when the game load, the main screen didn't fit the window. (If using a canvas object, set render mode: screen space - camera, and UI scale mode: Scale with screen size) Good effort all round though. Keep up the work!
Hi! I'll be playing Speyz Obelisk Hunter tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
Interesting design choices with the movement controls. I found the curved strafe left and right unintuitive and difficult to use, and so I mostly avoided it. Good choice of music, and the item pickup sound is satisfying. The collision sound is a bit naff though. A big, reverberant metallic clang would work much better. The gameplay is relaxed and meditative, but lacks variety. Good effort.
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