Play gameVisit We Wave in Peace's game page
We Wave in Peace
Input Method/Button Mapping
Requires Windows and an HTC Vive on SteamVR.
Wave at aliens to distract them and keep them from walking towards you. Queue them up for most effective use of traps - which are activated by the button panels of the same color as the trap. 3 second cooldown per button. If an alien makes it to you they hug you and the sun eats you and in 10 seconds or so it'll restart you at Wave 1
In this case, waving means your hand is above your head.
Development - Jesse Keogh
Development and Animation - Tanner Netterville
Development - Drew Martin
Development - Richard Whitfield
Modeling and Animation - Meghan Connor
Music and Sound - Jason Brooks
Game Design and Voice Acting - all
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