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ApoDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #32 | 2.875 | 2.875 |
Visuals | #38 | 3.000 | 3.000 |
Cohesion | #42 | 3.000 | 3.000 |
Overall | #49 | 2.750 | 2.750 |
Theme | #54 | 2.250 | 2.250 |
Genre Incompatibility | #55 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Fps and tower defense
What was the size of your team?
2
How did you incorporate the theme?
We ran out of time to incorporate the base building mechanic for the player.
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Comments
I really like the gloomy atmosphere of the game. I would love to see this developed further!
And well done on flipping the sides in terms of AI being the one who defends. :)
Great genre mash-up! I really like the spin you took on tower defense where AI creates the towers :)
Player dont know what to do and what happening around. Fun long fast jumps.
Mouse sensitivity was too high but that's something commonly overlooked in game jams. I didn't understand what I should to other than killing everyone but the weird atmosphere was surprisingly matching in a weird way with the weird enemy models in this weird world. Oh and congrats for the AI making levels!
Thank you! I'll proabably start adding sensitivity options from now on as in the editor the sensitivity is much lower.
I did not figure out what my goal is as a player, should I destroy everything? Kill everyone?
Anyway its a good idea, it is nice to have the AI creating levels. Would like to see more in future.
Well great visual and it looks scary too well great for art side but you could had improved gameplay
Nice game
Thank you, I've lowered it, I was actually under the impression that the visuals werent that great haha.
The sensitivity on the mouse seems waaaay too high so it made it very difficult for me to play much of this, but it seems like you have a solid start! Nice job.
Fixed! Thank you for the feed back!