Play gameVisit Blob Island's game page
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game?
The game has a nice aesthetic, using graphics inspired by that shitty kinda 3D the original Nintendo DS had, using restrictions to my advantage. As well as this, I have a bunch of code for AI and breeding, allowing a huge variety of palettes and appearances, giving variety to every blob you make. My favourite's the fire one, but who knows what yours'll be!
Seriously though, I'm so proud of that palette switching shader.
Time spent working on your game?
About 42+ hours
What assets did you use?
TextMeshPro off of the Unity Asset Store
"Dreamer", "Floating Cities", "Kawaii Kitsune", "Rainbows" and "Secret of Tiki Island" by Kevin MacLeod (https://incompetech.com)
"Crisp Ocean Waves Sound" http://soundbible.com/1936-Crisp-Ocean-Waves.html
Everything else is all by me, except for Unity of course.
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