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A jam entry

Sound CrawlersView game page »

Don't wake them up, shhhhh
Submitted by Glitch (@DevGlitch) with 21 hours, 20 minutes before the deadline

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CriteriaRankScore*Raw Score

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game.
A game about stealthing in a place full of zombies that are activated by sound. It's kindda of a puzzle game. The game is short 3/4 minutes to finish if you are fast. The main object is to avoid the zombies and get out of the of there.

What assets did u use? Link them here
All assets made by me.

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This is a great game, the concept is unique, and a bit quirky [in a good way :P], i was a bit confused at first, but once i got the hang of things, it started to be really fun :D


Thanks bro, I hope u got lots of fun!  ^^ 

It was okay. Very well polished, nice to see that there's people out there that can manage to finish a game in godot


Thanks, I think finishing a game in Godot is the same as finishing a game in another engine. lol

I got stuck at the first zombie. Just couldn't figure out how to get past him.  I want to get the can to somehow land underneath the ledge, near the door but couldn't figure out how to do that.The room below was a trap - I couldn't get out of that one either. Any hints would be appreciated.


Lol, the tutorial is there: "X" to throw a can, if you got one obviously.

Couldn't get past the first zombie even after 10 tries.

The can always flies with a 80° angle


Try hitting the edge.

That was a hard one. The ending was nice though.


Really?? The ending is garbage for me, I didn't have enough time, but thanks!

"2" did not work for me. I could not climb the ladder, and I couldn't finish the game either, not sure if I missed something. I tried both numlock 2 and normal 2. Very nice game however! I did get headache from the stepping sound after a while but hey. I really liked that you got some humor in aswell, that can really help a game with slow pace to feel more engaging! I felt that stealth mode was over powered.

Developer (Edited 1 time)

Lol It's "Z" xD

I worked so hard on the can mechanics that I didn't have time to work very well on stealth mode :(

Oh, "z" naturally... I have to replay that then!


My fault, the font is really confusing...