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A jam submission

Rooftop EmergencyView game page

Submitted by Jonny's Games — 1 hour, 7 minutes before the deadline

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Rooftop Emergency's page


CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
Rooftop Emergency puts you in the place of a pilot who needs to bring water to people stranded on rooftops in a flooded city.

What assets were used?
Kenney modular buildings.
Unity LWRP .
Shader Graph.
SaberCSG for prototyping.
mixamo rig/animations.

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Game is very fun, it's hard to control the helicopter but I don't think that's a bad thing, it's hard to control it IRL, the controls are very responsive it's  just difficult to control all 3 axis.

Game also looks very nice, the assets come together well.


Good job on this one! Helicopter movement is really well done. Loved that the guys were cheering during a flood :P
A couple suggestions:
Don't place the full float timer on screen, the constant movement of the numbers is annoying to see. To avoid this, you could cast it to an int. You can do this by writing (int) before the value you will show.

Not sure if this was a design decision, but supplies could be pushed by your heli and thrown to the water making them quite hard to pick up. You can constraint rigidbody rotations to avoid them from being toppled over.

Hope they are useful!


Glad you liked the movement :D I was really happy with it.  And yeah you're definitely right on those two things.


This game was quite fun! The controls were really confusing and hard to use but I got used to it after a while of playing. I loved the low-poly art style and the gameplay, awesome submission! :D


Thanks! I tried to make the controls similar to gta