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A jam submission

MindustryView game page

The automation tower defense game
Submitted by Anuke — 1 hour, 46 minutes before the deadline
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Mindustry's page


CriteriaRankScore*Raw Score

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking Points of your Game?
It's a tower defense building/sandbox game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies.

Time spent on working on your game?
Most of the three days.

What assets did u use?
Chiptunes from, and sound effects made with Otherwise, everything was made by me.

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There should be an option about  ( allow map )

So servers can stop players from using map or minimap for some minigame types. Like Hide and Seek...

Cara esse jogo é genial, parabéns mesmo, ficou ótimo... a ideia de coletar recursos, construir e se defender ficou maravilhoso... viciei kkkkkkkkkk


Really nice and beautiful, there's quite a lot of content for 72 hours and it's not just some clone, It's quite original. Would love to get some "skip to next wave" button, as 20 seconds is quite a lot for waiting first waves.


@Yriclium Ah, sorry about that. I think I fixed most of the crashes in a post-jam version of the game (which I will release once judging is over)

I have played this game for a solid 10 hours. Very fun, I'd like to see this expanded. I was about to break my record of 60, but the game crashed :-(

I really do like how this one turned out. I usually really don't like tower defense games but the hybrid resource-gathering mix really made it engaging. I like how you have to look around for the resources you're gathering and it affects how your base comes together.


Really fun game! Died at lvl 11 :U. Will probably try again later tonight!


Right Up my street. Love Tower defence games... with the addition of a controllable character.. A well put together and polished game. Thank you!


Really impressive stuff for a 72 hour jam. I'll definetly loose some hours on it. I did notice that it got really hard all of a sudden on wave 6, but it's probably me sucking at the game. I'll try it out on easy difficulty later.

I think easy is too hard the creator should add super easy or noob mode (i know bad grammar and no puntctuation but whatever)