This is a fun game. I didn't make it past the big block puzzle after all the explosions though, I ran out of real life time. I'll try to give it a go some time though. The puzzles and voice over were done really well, got some Gladys vibes from it.
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BNE Serum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good was the game? | #4 | 4.059 | 4.059 |
How engaging was the story? | #5 | 3.941 | 3.941 |
How Artless was the game? | #33 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This has got good writing and the puzzles were clever to figure out, parkour was quite hard though especially when trying to get hints. I like the story and the voiceover, it was done really well, great job!
These soldiers are done for if they turn lava to jelly every time training goes wrong. Loved the dog and the explosions, both CORE part of the game play! Love it, well done!
(Everytime I see a game like yours with shape art I am confused about the limitation on how "Artless" it was. Don't know what Xanderwood had in his mind 100% of it he didn't want art at all, but I suppose basic shapes does cover his instructions. So difficult to judge that category, I always get an internal dialogue going on...)
The only things I'd improve are the basic gameplay. For some reason running half-into a wall greatly increases friction, both horizontally and vertically, which meant that jumping into a wall immediately made you "stick" to the wall and lose your vertical speed, which was annoying. Walking into a wall was also considerably slower than I'd expect because of that, so I had to walk away from walls, but that meant that on the tightropes of the level with the difficult puzzle I kept falling off. It didn't hurt my experience that much (still 4 stars), but it's something to consider.
This was great! I had a lot of fun playing through it, the dialogue was good, the story was engaging. Nice work overall!
"PortalRipOffButNo" xD
This was really good! I loved the AI voiceover and the environment design. The button mechanics worked really well and I love the lateral thinking on the last “lots of buttons” puzzle. Also the exploding walls was a great twist, unexpected and very satisfying.
The one thing I would change is the ending. I like the twist with the third race, but just ending it there is a bit too soon (you probably ran out of time), but one last challenge to finish off after that point might have been better for the story.
this was epic! wow the wall popping made me jump from my seat not gonna lie and the puzzles are challenging, the one after the wall. great stuff you knocked it out the park with this one
I love the narrative for this gameplay. You broke the rules in the smartest way possible. The serum causing the user to only be able to make out simple shapes ... so meta to the competition and allowed you to craft a wonderful experience.
I loved it. I think the controls were a little unforgiving, especially for the trickier platforming sections, but the thought and care that went into the narration and the way you accounted for players failing certain sections only to make it easier for them ... so good. Loved this entry. Well done.
pretty good lol i love the dog part also (u might wat to have the second to the last puzzle reset the lights every time u miss unless u made it easier that way lol) over all fun 1 suggestion if u make any adjustments to this maybe add an infinite loop downwards in the end screen not just forward and back but that's jus my opinion
Great story and puzzles, I especially love how you manipulate the players expectations to create some great and suprising moments!
What an experience. Seeing that wall came down was such an epic moment. The puzzles were great and the rush to do them was good, the story was also really engaging and very clever having side effects like that. This is all really well done.
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