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A jam submission

Lasso | The Cowboy Bull (GDKO Round One & Two)View game page

Entry for GDKO Round One and Two. Unique Player with ability, then add a toy.
Submitted by EndmarkGames (@EndmarkGames) — 1 day, 5 minutes before the deadline
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Play Lasso

Lasso | The Cowboy Bull (GDKO Round One & Two)'s itch.io page

Results

CriteriaRankScore*Raw Score
How long did the toy keep you engaged?#54.0634.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

There was a significant difference and improvement to the controls in this iteration. That last level was a doozy, I failed maybe 30 times before getting it. Very well done. The bomb toy was incredibly fun and fits very well by adding in a extra dimension of gameplay.

Developer(+1)

I’m honored you got that last letter! The only people I know who pulled it off were friends I had playtest. 

That platform right before the jump and throw was supposed to be a checkpoint, but I realized I’d need to regenerate the block wall every time and wasn’t sure how to handle that efficiently with deadline approaching and rather than risk adding bugs I said, “Well, maybe a next level gamer will get it.”

I don’t have a leaderboard for Lasso, but you’d be on the top of it. Heck, you get the Void Knight top spot too because I still think anybody over 20k was cheating in that game because I’m jealous I didn’t close to those scores!

Submitted(+1)

Really solid submission! I think the main mechanic is really simple but allows for a lot of complexity when you expand on it, and the new toy is really fun. It's a simple idea, just an enemy that drops dynamite, but you turn it into a much more complex enemy by making the player able to lasso it, and use it to explode the destructible blocks. Really good job.

Submitted(+1)

Amazing! I tried to play with a controller this time since I wasnt able last time and it was a real blast to play through. The explosive toy really fits with the game. You had me in a super meat boy/ celeste mindset to want to retry until I had it perfectly. There is also room for player freedom which I'm a fan of. 5/5

Developer(+1)

Thanks for playing and the kind words!

I’m so glad you picked up on and enjoyed the player options for clearing rooms. Some of the easier ones you can get to a letter with a well placed wall jump and a couple lasso bounces. I think I have a move set foundation that could make for a great precision platformer and I think I’d try to include as many player options as possible for speed runners to experiment with. 

Thanks again.

(+1)

It would be perfect, if not for the really annoying gameplay. Almost every time I died felt like it wasn't my fault. There's no coyote time, so if you press the jump button 1 frame after walking off a cliff, you die. Also, wall jumps feel extremely punishing and precise, which makes the movement feel less fluid and easy to learn. Wall jumping and then dashing makes you face the direction of your wall jump and not the direction you're going if you don't wait long enough, and to be honest, that feels to me like the character is under my command, which is how characters should usually feel, especially in platformers.

Sorry, I really didn't want to leave a negative review, but I felt really frustrated. Everything else is class.

Developer

No need to apologize at all. I appreciate the constructive criticism. It'd be one thing if you just said you didn't like it, but your specific examples are really helpful.

There is coyote time. You have 10 frames after leaving a ledge for the jump to still register, but maybe I should bump that to 15 or even double it.

I'm stuck in a pickle with the wall jump. I purposefully have the momentum carry over in such a way that you can't just infinite wall jump up a single wall for the sake of level design, because then why ever use the lasso jump or other tools. I do think I should add a buffer to that as well though so you don't have to be right against the wall. That would make the wall jump more forgiving and fluid and it's something I had on the "nice to add" list but didn't do this update. You've helped make that an easy decision for me.

As for the dash ... I could have it so that if you dash you'll dash whichever direction you're holding, regardless of if the wall jump momentum is going on because it's not like you can cheese that to climb a wall (you'd bounce off it), but it would let you save yourself and make it back to the ledge more frequently in those cases where you just miss clearing a gap. I hadn't even considered that, so I'm glad you pointed it out.

Thanks for the comment. I think this is the best feedback I've gotten from either round.

Do you think those changes would help address some of your frustration as a player? 

I plan on reworking the entire lasso throw and incorporating the joystick for control too, so anything you think helps with fluid movement I'll consider when I start working on this again after the tourney. Thanks again!

Submitted(+1)

I'm still amazed about how polished this is and I also like the additions!
Definitely something you could work on some more and release as a full game.

Developer

Thank you very much and I do intend on pursuing this as a long-term project. 

Submitted(+1)

my one negative thing is i wish i could of moved with the joystick rather than the d - pad, i understand its different to code the movement around joystick. otherwise 5 stars SIR!! YOU NEED TO CONTINUE TO WORK ON THIS POST JAM! I WANT A STEAM RELEASE OF THIS! OMG THE BOSS POTENTIALS WITH THE NEW ABILITIES. I COULD PICTURE IT NOW!  i manage to get 2 out of 4 letters for both places, it was rather hard lol

Developer(+1)

Oh, which two tripped you up on Round 2? I assume the dash with bursting blocks, but what’s the other one?

I fully intend to keep working this post jam, and I agree with you and want to code the movement for the stick as well (and tweak the lasso throw)  and don’t think it’d cause too many issues. I’ve done movement with the stick with other games, but I didn’t dare mess with things before getting the submission in. 

Thanks so much for playing and for the kind words. 

Submitted(+1)

I'll show you in a future video!  I'm wanting to make a best of GDKO series

Developer(+1)

Can’t wait!

Submitted(+1)

This game is awesome.  You should work toward publishing it post jam.  Nice job!

Developer

Thank you for the kind words. I do think this is an idea I'm going to work on for a while. I had a few ideas for this toy round that I think make for interesting level mechanics, so when GDKO is over I think Lasso will become my passion project.

Again, for the record, I think I'm the true Void Knight champion. Anybody on the leaderboard above me was obviously cheating.

Submitted(+1)

This is absolutely amazing! The many ways you can use the lasso is incredible and now having the ability to use it as a shield is very creative and loads of fun to play with. I also like how you added things in the level designs and everything is clearly very well thought through from start to finish. 

Developer

Thank you so much! I’m glad you liked the shield. I added it toward the end and wish I’d made it necessary to more levels, but at that point I was just happy it was functioning!

(+2)

I can see this is getting more and more polished and refined as the rounds tick by, and if I don't see it on Steam in like six months, I'll be very sad. Incredible. Love it.

Developer

I don’t know about six months, there are a lot of things I’d like to polish and some mechanics I haven’t implemented yet, but I really want to make a full game that explores this world. I’m really glad you enjoyed playing.