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Spectacles:NetworkOperative's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the art appealing (do you want to spend more time in this world)? | #72 | 1.627 | 3.000 |
Do the animations/effects improve the player experience (game juice!)? | #74 | 1.410 | 2.600 |
How cohesive is the game art (do all visual elements work well together)? | #77 | 1.627 | 3.000 |
Overall | #78 | 1.410 | 2.600 |
Did you enjoy this entry? | #81 | 1.085 | 2.000 |
How well was the Theme implemented? | #83 | 1.302 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Pigdev
Which game engine did you use?
Unreal
If you are chosen as the wildcard will you continue in the competition?
Damn straight
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Comments
Oh I'm so sad! I have a mac so I can't try this one. I'm working on an unreal game myself so I'm super interested to check it out. But I'm gonna guess that it's not trivial for you to make a mac build... please post a video so apple weirdos like me can take peek! Best of luck with the jam. See ya in the discord, prolly. :)
The player character and pandas looked great. I feel like the aiming could have been better tied to the mouse, I had to move to get the character to aim where I was facing. I think it's a good start of a game.
I really liked the visuals of cute pandas, althought it took me a while to get used to controling a gun, I think having an FPS would be more fun, but I enjoyed the game as it is now
Why do I have to defeat such cute creatures ... because I must :D Its definetly a neat prototype. Those robot-pandas dying were spectacular :O
The player controller feels really good! I apparently can't read and kept holding down Shift and wondering why I kept going slower. XD I also wasn't able to figure out how to actually damage the pandas? Maybe I just wasn't targeting them correctly! Great art for them, regardless
Best of luck in round one!